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Part 2: construction.
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@@ -25,34 +25,52 @@
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return
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/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob)
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if(istype(tool, /obj/item/weapon/screwdriver))
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/obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction
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if(istype(tool, /obj/item/weapon/screwdriver) && !istype(src, /obj/structure/sign/double))
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user << "You unfasten the sign with your [tool]."
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var/obj/item/sign/S = new(src.loc)
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S.name = name
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S.desc = desc
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S.icon_state = icon_state
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var/icon/I = icon('icons/obj/decals.dmi', "[icon_state]")
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S.icon = I.Scale(24, 24)
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//S.sign_state = icon_state
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S.sign_type = type
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del(src)
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else
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..()
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else ..()
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/obj/item/sign
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name = "sign"
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desc = "if you see this, it's a bug"
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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desc = ""
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//var/sign_state = ""
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var/sign_type
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/obj/structure/sign/map
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/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
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if(istype(tool, /obj/item/weapon/screwdriver) && isturf(user.loc))
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var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
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if(direction == "Cancel") return
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var/obj/S = new sign_type
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//S.name = name
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//S.desc = desc
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//S.icon_state = sign_state
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switch(direction)
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if("North")
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S.pixel_y = -32
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if("East")
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S.pixel_x = 32
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if("South")
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S.pixel_y = 32
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if("West")
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S.pixel_x = -32
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else ..()
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/obj/structure/sign/double/map
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name = "station map"
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desc = "A framed picture of the station."
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/obj/structure/sign/map/attackby()
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return ..()
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/obj/structure/sign/map/left
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/obj/structure/sign/double/map/left
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icon_state = "map-left"
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/obj/structure/sign/map/right
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/obj/structure/sign/double/map/right
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icon_state = "map-right"
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/obj/structure/sign/securearea
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@@ -132,17 +150,14 @@
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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icon_state = "atmosplaque"
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/obj/structure/sign/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
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/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
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name = "The Maltese Falcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/obj/structure/sign/maltesefalcon/attackby()
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return ..()
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/obj/structure/sign/maltesefalcon/left
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/obj/structure/sign/double/maltesefalcon/left
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icon_state = "maltesefalcon-left"
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/obj/structure/sign/maltesefalcon/right
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/obj/structure/sign/double/maltesefalcon/right
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icon_state = "maltesefalcon-right"
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/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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