Resolved merge conflicts... I hope.

This commit is contained in:
Purpose
2018-10-06 16:01:34 +01:00
184 changed files with 18696 additions and 6969 deletions
+17
View File
@@ -268,3 +268,20 @@
ruin_landmarks -= src
ruin_template = null
. = ..()
// Damage tiles
/obj/effect/landmark/damageturf
icon_state = "damaged"
/obj/effect/landmark/damageturf/New()
..()
var/turf/simulated/T = get_turf(src)
T.break_tile()
/obj/effect/landmark/burnturf
icon_state = "burned"
/obj/effect/landmark/burnturf/New()
..()
var/turf/simulated/T = get_turf(src)
T.burn_tile()
+2 -2
View File
@@ -147,7 +147,7 @@
spawn(10)
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
spawn(duration)
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.<span>")
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.</span>")
qdel(chainsaw)
qdel(src)
@@ -175,4 +175,4 @@
victim.status_flags |= GOTTAGOFAST
spawn(duration)
victim.status_flags &= ~GOTTAGOFAST
to_chat(victim, "<span class='notice'>You slow down.</span>")
to_chat(victim, "<span class='notice'>You slow down.</span>")
+2 -2
View File
@@ -509,7 +509,7 @@ REAGENT SCANNER
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(P)
to_chat(M, "<span class='notice'>Report printed. Log cleared.<span>")
to_chat(M, "<span class='notice'>Report printed. Log cleared.</span>")
datatoprint = ""
else
to_chat(usr, "<span class='notice'>[src] has no logs or is already in use.</span>")
@@ -580,7 +580,7 @@ REAGENT SCANNER
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(P)
to_chat(M, "<span class='notice'>Report printed. Log cleared.<span>")
to_chat(M, "<span class='notice'>Report printed. Log cleared.</span>")
datatoprint = ""
scanning = 1
else
@@ -156,8 +156,8 @@
/obj/structure/closet/wardrobe/yellow
name = "yellow wardrobe"
icon_state = "wardrobe-y"
icon_closed = "wardrobe-y"
icon_state = "yellow"
icon_closed = "yellow"
/obj/structure/closet/wardrobe/yellow/New()
..()
+5
View File
@@ -17,6 +17,8 @@
var/rods_broken = 1
var/grille_type
var/broken_type = /obj/structure/grille/broken
var/shockcooldown = 0
var/my_shockcooldown = 50
/obj/structure/grille/fence/
var/width = 3
@@ -67,7 +69,10 @@
/obj/structure/grille/Bumped(atom/user)
if(ismob(user))
if(!(shockcooldown <= world.time))
return
shock(user, 70)
shockcooldown = world.time + my_shockcooldown
/obj/structure/grille/hulk_damage()
return 60
+2
View File
@@ -174,6 +174,8 @@
/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
var/burn = FALSE
if(Proj.damage == 0)//lasertag guns and so on don't set off plasma anymore. can't use nodamage here because lasertag guns actually don't have it.
return
if(istype(Proj,/obj/item/projectile/beam))
PlasmaBurn(2500)
burn = TRUE