Fixes the golem runtime in a manner less likely to bite us in the butt

later
This commit is contained in:
Crazylemon64
2016-08-23 01:58:27 -07:00
parent 118c7a0a3e
commit 63eb62d4e4
2 changed files with 6 additions and 3 deletions
@@ -12,7 +12,6 @@
var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna = 0)
..()
if(!dna)
dna = new /datum/dna(null)
@@ -24,6 +23,8 @@
else
set_species(delay_icon_update = 1)
..()
if(species)
real_name = species.get_random_name(gender)
name = real_name
@@ -201,7 +201,8 @@
update_hair(redraw_mob) //rebuild hair
update_fhair(redraw_mob)
update_head_accessory(redraw_mob)
sec_hud_set_ID()
if(hud_list.len)
sec_hud_set_ID()
update_inv_wear_mask(redraw_mob)
if(slot_handcuffed)
handcuffed = W
@@ -220,7 +221,8 @@
update_inv_belt(redraw_mob)
if(slot_wear_id)
wear_id = W
sec_hud_set_ID()
if(!hud_list.len)
sec_hud_set_ID()
update_inv_wear_id(redraw_mob)
if(slot_wear_pda)
wear_pda = W