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Fixes the golem runtime in a manner less likely to bite us in the butt
later
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@@ -12,7 +12,6 @@
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var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
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/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna = 0)
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..()
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if(!dna)
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dna = new /datum/dna(null)
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@@ -24,6 +23,8 @@
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else
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set_species(delay_icon_update = 1)
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..()
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if(species)
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real_name = species.get_random_name(gender)
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name = real_name
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@@ -201,7 +201,8 @@
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update_hair(redraw_mob) //rebuild hair
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update_fhair(redraw_mob)
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update_head_accessory(redraw_mob)
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sec_hud_set_ID()
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if(hud_list.len)
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sec_hud_set_ID()
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update_inv_wear_mask(redraw_mob)
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if(slot_handcuffed)
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handcuffed = W
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@@ -220,7 +221,8 @@
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update_inv_belt(redraw_mob)
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if(slot_wear_id)
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wear_id = W
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sec_hud_set_ID()
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if(!hud_list.len)
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sec_hud_set_ID()
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update_inv_wear_id(redraw_mob)
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if(slot_wear_pda)
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wear_pda = W
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