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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Adds Sound Environments: Reverb and Echo (#15378)
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@@ -75,7 +75,7 @@
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/datum/contractor_hub/proc/first_login(mob/user)
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if(!is_user_authorized(user))
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return
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user.playsound_local(user, 'sound/effects/contractstartup.ogg', 30, FALSE)
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user.playsound_local(user, 'sound/effects/contractstartup.ogg', 30, FALSE, use_reverb = FALSE)
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generate_contracts()
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SStgui.update_uis(src)
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@@ -39,4 +39,4 @@
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to_chat(M, "<span class='notice'>[bicon(src)] Incoming encrypted transmission from your handlers. Message as follows:</span><br />"\
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+ "<span class='boldnotice'>[text]</span>")
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if(sndfile)
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M.playsound_local(get_turf(M), sndfile, 30, FALSE)
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M.playsound_local(get_turf(M), sndfile, 30, FALSE, use_reverb = FALSE)
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@@ -272,13 +272,13 @@
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switch(traitor_kind)
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if(TRAITOR_AI)
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add_law_zero()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE)
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var/mob/living/silicon/ai/A = owner.current
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A.show_laws()
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if(TRAITOR_HUMAN)
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if(should_equip)
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equip_traitor()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE)
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/tatoralert.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE)
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/datum/antagonist/traitor/proc/give_codewords()
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@@ -340,8 +340,10 @@
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if(slurring && drunk)
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throw_alert("drunk", /obj/screen/alert/drunk)
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sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC
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else
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clear_alert("drunk")
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sound_environment_override = SOUND_ENVIRONMENT_NONE
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/mob/living/AdjustSlur(amount, bound_lower = 0, bound_upper = INFINITY)
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var/new_value = directional_bounded_sum(slurring, amount, bound_lower, bound_upper)
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@@ -20,9 +20,11 @@
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if(druggy)
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overlay_fullscreen("high", /obj/screen/fullscreen/high)
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throw_alert("high", /obj/screen/alert/high)
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sound_environment_override = SOUND_ENVIRONMENT_DRUGGED
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else
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clear_fullscreen("high")
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clear_alert("high")
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sound_environment_override = SOUND_ENVIRONMENT_NONE
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/mob/living/update_nearsighted_effects()
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if(HAS_TRAIT(src, TRAIT_NEARSIGHT))
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@@ -115,6 +115,8 @@
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var/has_enabled_antagHUD = 0 // Whether antagHUD was ever enabled. Not a true boolean - sometimes it is set to 2, because reasons.
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var/antagHUD = FALSE // Whether AntagHUD is active right now
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var/can_change_intents = 1 //all mobs can change intents by default.
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///Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
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var/sound_environment_override = SOUND_ENVIRONMENT_NONE
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//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
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var/proc_holder_list[] = list()
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@@ -7,6 +7,7 @@
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there_can_be_many = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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ambientsounds = RUINS_SOUNDS
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sound_environment = SOUND_ENVIRONMENT_STONEROOM
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/area/ruin/unpowered
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always_unpowered = FALSE
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