Massive code fix to get the codebase ready to compile in BYOND 500

This commit is contained in:
ZomgPonies
2013-09-15 23:58:16 -04:00
parent 9bde25863f
commit 640e38ce23
50 changed files with 461 additions and 459 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
//Since any item can now be a piece of clothing, this has to be put here so all items share it.
var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc.
var/color = null
var/_color = null
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
//var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
@@ -10,7 +10,7 @@
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated))
return
var/obj/machinery/atmospherics/pipe/P = A
P.color = mode
P._color = mode
user.visible_message("<span class='notice'>[user] paints \the [P] [mode].</span>","<span class='notice'>You paint \the [P] [mode].</span>")
P.update_icon()
@@ -7,7 +7,7 @@
var/implanted = null
var/mob/imp_in = null
var/datum/organ/external/part = null
color = "b"
_color = "b"
var/allow_reagents = 0
var/malfunction = 0
@@ -15,7 +15,7 @@
update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.color)
src.icon_state = text("implantcase-[]", src.imp._color)
else
src.icon_state = "implantcase-0"
return
@@ -3,7 +3,7 @@
/obj/item/weapon/implant/freedom
name = "freedom"
desc = "Use this to escape from those evil Red Shirts."
color = "r"
_color = "r"
var/activation_emote = "chuckle"
var/uses = 1.0
@@ -24,7 +24,7 @@
return 0
/obj/item/weapon/melee/energy/sword/New()
color = pick("red","blue","green","purple")
_color = pick("red","blue","green","purple")
/obj/item/weapon/melee/energy/sword/attack_self(mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
@@ -36,7 +36,7 @@
if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
icon_state = "cutlass1"
else
icon_state = "sword[color]"
icon_state = "sword[_color]"
w_class = 4
playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
user << "\blue [src] is now active."
@@ -180,11 +180,11 @@
/obj/item/weapon/melee/energy/sword/green
New()
color = "green"
_color = "green"
/obj/item/weapon/melee/energy/sword/red
New()
color = "red"
_color = "red"
/obj/item/weapon/melee/energy/blade/New()
spark_system = new /datum/effect/effect/system/spark_spread()
+17 -17
View File
@@ -15,7 +15,7 @@ LINEN BINS
throw_speed = 1
throw_range = 2
w_class = 1.0
color = "white"
_color = "white"
/obj/item/weapon/bedsheet/attack_self(mob/user as mob)
@@ -30,67 +30,67 @@ LINEN BINS
/obj/item/weapon/bedsheet/blue
icon_state = "sheetblue"
color = "blue"
_color = "blue"
/obj/item/weapon/bedsheet/green
icon_state = "sheetgreen"
color = "green"
_color = "green"
/obj/item/weapon/bedsheet/orange
icon_state = "sheetorange"
color = "orange"
_color = "orange"
/obj/item/weapon/bedsheet/purple
icon_state = "sheetpurple"
color = "purple"
_color = "purple"
/obj/item/weapon/bedsheet/rainbow
icon_state = "sheetrainbow"
color = "rainbow"
_color = "rainbow"
/obj/item/weapon/bedsheet/red
icon_state = "sheetred"
color = "red"
_color = "red"
/obj/item/weapon/bedsheet/yellow
icon_state = "sheetyellow"
color = "yellow"
_color = "yellow"
/obj/item/weapon/bedsheet/mime
icon_state = "sheetmime"
color = "mime"
_color = "mime"
/obj/item/weapon/bedsheet/clown
icon_state = "sheetclown"
color = "clown"
_color = "clown"
/obj/item/weapon/bedsheet/captain
icon_state = "sheetcaptain"
color = "captain"
_color = "captain"
/obj/item/weapon/bedsheet/rd
icon_state = "sheetrd"
color = "director"
_color = "director"
/obj/item/weapon/bedsheet/medical
icon_state = "sheetmedical"
color = "medical"
_color = "medical"
/obj/item/weapon/bedsheet/hos
icon_state = "sheethos"
color = "hosred"
_color = "hosred"
/obj/item/weapon/bedsheet/hop
icon_state = "sheethop"
color = "hop"
_color = "hop"
/obj/item/weapon/bedsheet/ce
icon_state = "sheetce"
color = "chief"
_color = "chief"
/obj/item/weapon/bedsheet/brown
icon_state = "sheetbrown"
color = "brown"
_color = "brown"