Xenoarch runtime fix

This commit is contained in:
ZomgPonies
2013-09-26 06:46:48 -04:00
parent b24d688a31
commit 643f3faa23
@@ -323,12 +323,14 @@
item_type = new_item.name
if(26)
//energy gun
var/spawn_type = pick(\
var/spawn_type = pick(
/obj/item/weapon/gun/energy/laser/practice;100,\
/obj/item/weapon/gun/energy/laser;75,\
/obj/item/weapon/gun/energy/xray;50,\
/obj/item/weapon/gun/energy/laser/captain;25,\
)
if(isnull(spawn_type))
spawn_type = /obj/item/weapon/gun/energy/laser
var/obj/item/weapon/gun/energy/new_gun = new spawn_type(src.loc)
new_item = new_gun
new_item.icon_state = "egun[rand(1,6)]"