mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
[READY FOR REVIEW] I killed bubblegum on hard mode and all I got was this stupid medal. Adds hard mode to megafauna. (#22016)
* hard mode stuff * further progress * more progress * pausing work to fix bug * lets pr this mess * more progress saving as vacation soon * sleep_check_qdel * saving work * medals into deconflicting * icons * Fix compilings, medals * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * yes * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * earliest of the returns * icons * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * ah lateload, my beloved and hated with no debug points * todoops * requested changes * move medals / move comment * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
co-authored by
Henri215
Contrabang
parent
793fd34b6b
commit
64456806a5
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* Attaches to a hostile simplemob and plays that music while they have a target.
|
||||
*/
|
||||
/datum/component/boss_music
|
||||
///The music track we will play to players.
|
||||
var/boss_track
|
||||
///How long the track is, used to clear players out when the music is supposed to end.
|
||||
var/track_duration
|
||||
|
||||
///List of all mobs listening to the boss music currently. Cleared on Destroy or after `track_duration`.
|
||||
var/list/players_listening_uids = list()
|
||||
///List of callback timers, used to clear out mobs listening to boss music after `track_duration`.
|
||||
var/list/music_callbacks = list()
|
||||
|
||||
/datum/component/boss_music/Initialize(boss_track, track_duration)
|
||||
. = ..()
|
||||
if(!ishostile(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
src.boss_track = boss_track
|
||||
src.track_duration = track_duration
|
||||
|
||||
/datum/component/boss_music/Destroy(force, silent)
|
||||
. = ..()
|
||||
for(var/callback in music_callbacks)
|
||||
deltimer(callback)
|
||||
music_callbacks = null
|
||||
|
||||
for(var/player_refs in players_listening_uids)
|
||||
clear_target(player_refs)
|
||||
players_listening_uids = null
|
||||
|
||||
/datum/component/boss_music/RegisterWithParent()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_FOUND_TARGET, PROC_REF(on_target_found))
|
||||
|
||||
/datum/component/boss_music/UnregisterFromParent()
|
||||
UnregisterSignal(parent, COMSIG_HOSTILE_FOUND_TARGET)
|
||||
return ..()
|
||||
|
||||
///Handles giving the boss music to a new target the fauna has recieved.
|
||||
///Keeps track of them to not repeatedly overwrite its own track.
|
||||
/datum/component/boss_music/proc/on_target_found(atom/source, mob/new_target)
|
||||
SIGNAL_HANDLER
|
||||
if(QDELETED(source) || !istype(new_target))
|
||||
return
|
||||
|
||||
var/target_uid = new_target.UID()
|
||||
if(target_uid in players_listening_uids)
|
||||
return
|
||||
|
||||
players_listening_uids += target_uid
|
||||
RegisterSignal(new_target, COMSIG_MOB_DEATH, PROC_REF(on_mob_death))
|
||||
music_callbacks += addtimer(CALLBACK(src, PROC_REF(clear_target), target_uid), track_duration, TIMER_STOPPABLE)
|
||||
new_target.playsound_local(new_target, boss_track, 200, FALSE, channel = CHANNEL_BOSS_MUSIC, pressure_affected = FALSE, use_reverb = FALSE)
|
||||
|
||||
///Called when a mob listening to boss music dies- ends their music early.
|
||||
/datum/component/boss_music/proc/on_mob_death(mob/living/source)
|
||||
SIGNAL_HANDLER
|
||||
var/target_uid = source.UID()
|
||||
clear_target(target_uid)
|
||||
|
||||
///Removes `old_target` from the list of players listening, and stops their music if it is still playing.
|
||||
///This allows them to have music played again if they re-enter combat with this fauna.
|
||||
/datum/component/boss_music/proc/clear_target(incoming_uid)
|
||||
players_listening_uids -= incoming_uid
|
||||
|
||||
var/mob/old_target = locateUID(incoming_uid)
|
||||
if(old_target)
|
||||
UnregisterSignal(old_target, COMSIG_MOB_DEATH)
|
||||
old_target.stop_sound_channel(CHANNEL_BOSS_MUSIC)
|
||||
Reference in New Issue
Block a user