Explosion Tweaks and Fixes

This commit is contained in:
Fox-McCloud
2015-03-15 18:05:13 -04:00
parent 84752bc5ed
commit 645167b49a
13 changed files with 65 additions and 171 deletions
@@ -56,6 +56,9 @@
use_me = 1 //If it can move, let it emote
else canmove = 0
return canmove
/mob/living/carbon/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
return
/mob/living/carbon/brain/binarycheck()
return istype(loc, /obj/item/device/mmi/posibrain)
+15 -25
View File
@@ -214,9 +214,6 @@
stat("Spacepod Integrity", "[!S.health ? "0" : "[(S.health / initial(S.health)) * 100]"]%")
/mob/living/carbon/human/ex_act(severity)
if(!blinded)
flick("flash", flash)
var/shielded = 0
var/b_loss = null
var/f_loss = null
@@ -235,8 +232,8 @@
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin")
processing_dismember.dismember_limb()
if(processing_dismember.name != "chest" && processing_dismember.name != "groin" && processing_dismember.name != "head")
processing_dismember.droplimb(1,1,1)
limbs_affected -= 1
@@ -260,7 +257,7 @@
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin" && processing_dismember.name != "head")
processing_dismember.dismember_limb()
processing_dismember.droplimb(1,1,1)
limbs_affected -= 1
else
@@ -269,8 +266,8 @@
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin")
processing_dismember.dismember_limb()
if(processing_dismember.name != "chest" && processing_dismember.name != "groin" && processing_dismember.name != "head")
processing_dismember.droplimb(1,1,1)
limbs_affected -= 1
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
@@ -292,7 +289,7 @@
while(limbs_affected != 0)
processing_dismember = pick(organs)
if(processing_dismember.name != "chest" && processing_dismember.name != "groin" && processing_dismember.name != "head")
processing_dismember.dismember_limb()
processing_dismember.droplimb(1,1,1)
limbs_affected -= 1
if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
@@ -302,23 +299,15 @@
Paralyse(10)
var/update = 0
// focus most of the blast on one organ
var/datum/organ/external/take_blast = pick(organs)
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
// distribute the remaining 10% on all limbs equally
b_loss *= 0.1
f_loss *= 0.1
var/weapon_message = "Explosive Blast"
for(var/datum/organ/external/temp in organs)
switch(temp.name)
if("head")
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
if("chest")
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
if("groin")
update |= temp.take_damage(b_loss * 0.1, f_loss * 0.1, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
@@ -328,15 +317,16 @@
if("r_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_foot")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
if("l_foot")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
if("r_hand")
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
if("l_hand")
update |= temp.take_damage(b_loss * 0.025, f_loss * 0.025, used_weapon = weapon_message)
if(update) UpdateDamageIcon()
..()
/mob/living/carbon/human/blob_act()
if(stat == 2) return
@@ -190,7 +190,7 @@
var/f_loss = null
switch (severity)
if (1.0)
del(src)
qdel(src)
return
if (2.0)
@@ -255,7 +255,7 @@
if (Victim) return // can't attack while eating!
if (health > -100)
M.do_attack_animation(src)
visible_message("<span class='danger'> The [M.name] has glomped [src]!</span>", \
"<span class='userdanger'> The [M.name] has glomped [src]!</span>")
@@ -338,7 +338,7 @@
var/damage = rand(1, 3)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
adjustBruteLoss(damage)
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
if (!ticker)
M << "You cannot attack people before the game has started."
@@ -462,26 +462,18 @@
..()
/mob/living/carbon/monkey/ex_act(severity)
if(!blinded)
flick("flash", flash)
..()
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(200)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
gib()
return
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
adjustFireLoss(60)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
adjustBruteLoss(30)
if (prob(50))
Paralyse(10)
else
return
/mob/living/carbon/monkey/blob_act()
+5
View File
@@ -33,6 +33,11 @@
/mob/living/proc/InCritical()
return (src.health < 0 && src.health > -95.0 && stat == UNCONSCIOUS)
/mob/living/ex_act(severity)
..()
if(client && !eye_blind)
flick("flash", src.flash)
/mob/living/proc/updatehealth()
if(status_flags & GODMODE)
health = 100
+3 -6
View File
@@ -467,14 +467,11 @@ var/list/ai_verbs_default = list(
..()
/mob/living/silicon/ai/ex_act(severity)
if(!blinded)
flick("flash", flash)
..()
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
gib()
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
@@ -483,7 +480,7 @@ var/list/ai_verbs_default = list(
if (stat != 2)
adjustBruteLoss(30)
updatehealth()
return
/mob/living/silicon/ai/Topic(href, href_list)
+8 -9
View File
@@ -183,23 +183,22 @@
src << "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>"
/mob/living/silicon/pai/ex_act(severity)
if(!blinded)
flick("flash", src.flash)
..()
switch(severity)
if(1.0)
if (src.stat != 2) //Let's not have two of these instantly kill you.
adjustBruteLoss(45)
adjustFireLoss(45)
if (src.stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
if(2.0)
if (src.stat != 2)
adjustBruteLoss(30)
adjustFireLoss(30)
adjustBruteLoss(60)
adjustFireLoss(60)
if(3.0)
if (src.stat != 2)
adjustBruteLoss(20)
adjustBruteLoss(30)
src.updatehealth()
return
// See software.dm for Topic()
+3 -10
View File
@@ -514,16 +514,10 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/ex_act(severity)
if(!blinded)
flick("flash", flash)
switch(severity)
if(1.0)
if (stat != 2)
adjustBruteLoss(100)
adjustFireLoss(100)
gib()
return
gib()
return
if(2.0)
if (stat != 2)
adjustBruteLoss(60)
@@ -531,8 +525,7 @@ var/list/robot_verbs_default = list(
if(3.0)
if (stat != 2)
adjustBruteLoss(30)
updatehealth()
return
/mob/living/silicon/robot/meteorhit(obj/O as obj)
@@ -477,11 +477,9 @@
return
/mob/living/simple_animal/ex_act(severity)
if(!blinded)
flick("flash", flash)
..()
switch (severity)
if (1.0)
adjustBruteLoss(500)
gib()
return
+4 -89
View File
@@ -98,7 +98,9 @@
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(!istype(Proj ,/obj/item/projectile/lasertag) && !istype(Proj ,/obj/item/projectile/practice) )
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.")
log_game("[key_name(Proj.firer)] triggered a fueltank explosion.")
explode()
blob_act()
@@ -107,64 +109,8 @@
ex_act()
explode()
/obj/structure/reagent_dispensers/fueltank/examine()
set src in view()
..()
if (!(usr in view(2)) && usr!=src.loc) return
if (modded)
usr << "\red Fuel faucet is wrenched open, leaking the fuel!"
if(rig)
usr << "<span class='notice'>There is some kind of device rigged to the tank."
/obj/structure/reagent_dispensers/fueltank/attack_hand()
if (rig)
usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
if(do_after(usr, 20))
usr.visible_message("\blue [usr] detaches [rig] from \the [src].", "\blue You detach [rig] from \the [src]")
rig.loc = get_turf(usr)
rig = null
overlays = new/list()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W,/obj/item/weapon/wrench))
user.visible_message("[user] wrenches [src]'s faucet [modded ? "closed" : "open"].", \
"You wrench [src]'s faucet [modded ? "closed" : "open"]")
modded = modded ? 0 : 1
if (modded)
leak_fuel(amount_per_transfer_from_this)
if (istype(W,/obj/item/device/assembly_holder))
if (rig)
user << "\red There is another device in the way."
return ..()
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
if(do_after(user, 20))
user.visible_message("\blue [user] rigs [W] to \the [src].", "\blue You rig [W] to \the [src]")
var/obj/item/device/assembly_holder/H = W
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
log_game("[key_name(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
rig = W
user.drop_item()
W.loc = src
var/icon/test = getFlatIcon(W)
test.Shift(NORTH,1)
test.Shift(EAST,6)
overlays += test
return ..()
/obj/structure/reagent_dispensers/fueltank/proc/explode()
if (reagents.total_volume > 500)
explosion(src.loc,1,2,4)
else if (reagents.total_volume > 100)
explosion(src.loc,0,1,3)
else
explosion(src.loc,-1,1,2)
explosion(src.loc,0,1,3)
if(src)
del(src)
@@ -173,37 +119,6 @@
explode()
return ..()
/obj/structure/reagent_dispensers/fueltank/Move()
..()
if(modded)
leak_fuel(amount_per_transfer_from_this)
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/fueltank/proc/leak_fuel(amount)
if (reagents.total_volume == 0)
return
amount = min(amount, reagents.total_volume)
reagents.remove_reagent("fuel",amount)
// new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount)
/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
if(rig)
rig.HasProximity(AM)
/obj/structure/reagent_dispensers/fueltank/Crossed(atom/movable/AM)
if(rig)
rig.Crossed(AM)
/obj/structure/reagent_dispensers/fueltank/hear_talk(mob/living/M, msg)
if(rig)
rig.hear_talk(M, msg)
/obj/structure/reagent_dispensers/fueltank/Bump()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller"