Explosion Tweaks and Fixes

This commit is contained in:
Fox-McCloud
2015-03-15 18:05:13 -04:00
parent 84752bc5ed
commit 645167b49a
13 changed files with 65 additions and 171 deletions
+4 -89
View File
@@ -98,7 +98,9 @@
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(!istype(Proj ,/obj/item/projectile/lasertag) && !istype(Proj ,/obj/item/projectile/practice) )
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.")
log_game("[key_name(Proj.firer)] triggered a fueltank explosion.")
explode()
blob_act()
@@ -107,64 +109,8 @@
ex_act()
explode()
/obj/structure/reagent_dispensers/fueltank/examine()
set src in view()
..()
if (!(usr in view(2)) && usr!=src.loc) return
if (modded)
usr << "\red Fuel faucet is wrenched open, leaking the fuel!"
if(rig)
usr << "<span class='notice'>There is some kind of device rigged to the tank."
/obj/structure/reagent_dispensers/fueltank/attack_hand()
if (rig)
usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
if(do_after(usr, 20))
usr.visible_message("\blue [usr] detaches [rig] from \the [src].", "\blue You detach [rig] from \the [src]")
rig.loc = get_turf(usr)
rig = null
overlays = new/list()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W,/obj/item/weapon/wrench))
user.visible_message("[user] wrenches [src]'s faucet [modded ? "closed" : "open"].", \
"You wrench [src]'s faucet [modded ? "closed" : "open"]")
modded = modded ? 0 : 1
if (modded)
leak_fuel(amount_per_transfer_from_this)
if (istype(W,/obj/item/device/assembly_holder))
if (rig)
user << "\red There is another device in the way."
return ..()
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
if(do_after(user, 20))
user.visible_message("\blue [user] rigs [W] to \the [src].", "\blue You rig [W] to \the [src]")
var/obj/item/device/assembly_holder/H = W
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
log_game("[key_name(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
rig = W
user.drop_item()
W.loc = src
var/icon/test = getFlatIcon(W)
test.Shift(NORTH,1)
test.Shift(EAST,6)
overlays += test
return ..()
/obj/structure/reagent_dispensers/fueltank/proc/explode()
if (reagents.total_volume > 500)
explosion(src.loc,1,2,4)
else if (reagents.total_volume > 100)
explosion(src.loc,0,1,3)
else
explosion(src.loc,-1,1,2)
explosion(src.loc,0,1,3)
if(src)
del(src)
@@ -173,37 +119,6 @@
explode()
return ..()
/obj/structure/reagent_dispensers/fueltank/Move()
..()
if(modded)
leak_fuel(amount_per_transfer_from_this)
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/fueltank/proc/leak_fuel(amount)
if (reagents.total_volume == 0)
return
amount = min(amount, reagents.total_volume)
reagents.remove_reagent("fuel",amount)
// new /obj/effect/decal/cleanable/liquid_fuel(src.loc, amount)
/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
if(rig)
rig.HasProximity(AM)
/obj/structure/reagent_dispensers/fueltank/Crossed(atom/movable/AM)
if(rig)
rig.Crossed(AM)
/obj/structure/reagent_dispensers/fueltank/hear_talk(mob/living/M, msg)
if(rig)
rig.hear_talk(M, msg)
/obj/structure/reagent_dispensers/fueltank/Bump()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller"