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Removed old snowflake bloodcode references
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@@ -435,30 +435,16 @@ emp_act
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add_blood(source)
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bloody_hands = amount
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bloody_hands_mob = source
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if(istype(source,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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if(H.species.bloodflags & BLOOD_GREEN)
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update_inv_gloves(1,1) //updates on-mob overlays for bloody hands and/or bloody gloves
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else
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update_inv_gloves(1,0) //updates on-mob overlays for bloody hands and/or bloody gloves
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else
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update_inv_gloves(1,0) //updates on-mob overlays for bloody hands and/or bloody gloves
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update_inv_gloves(1) //updates on-mob overlays for bloody hands and/or bloody gloves
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/mob/living/carbon/human/proc/bloody_body(var/mob/living/source)
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if(wear_suit)
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wear_suit.add_blood(source)
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update_inv_wear_suit(0,0)
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update_inv_wear_suit(0)
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return
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if(w_uniform)
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w_uniform.add_blood(source)
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if(istype(source,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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if(H.species.bloodflags & BLOOD_GREEN)
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update_inv_w_uniform(1,1)
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else
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update_inv_w_uniform(1,0)
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else
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update_inv_w_uniform(1,0)
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update_inv_w_uniform(1)
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/mob/living/carbon/human/proc/handle_suit_punctures(var/damtype, var/damage)
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@@ -587,7 +587,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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/* --------------------------------------- */
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//vvvvvv UPDATE_INV PROCS vvvvvv
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/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1,var/green=0)
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/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
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if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
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w_uniform.screen_loc = ui_iclothing
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var/t_color = w_uniform._color
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@@ -651,7 +651,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_gloves(var/update_icons=1,var/green=0)
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/mob/living/carbon/human/update_inv_gloves(var/update_icons=1)
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if(gloves)
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var/t_state = gloves.item_state
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if(!t_state) t_state = gloves.icon_state
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@@ -724,7 +724,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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overlays_standing[EARS_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_shoes(var/update_icons=1,var/green=0)
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/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
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if(shoes)
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var/image/standing
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@@ -765,7 +765,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_head(var/update_icons=1,var/green=0)
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/mob/living/carbon/human/update_inv_head(var/update_icons=1)
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if(head)
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head.screen_loc = ui_head //TODO
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var/image/standing
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