Small bugfixes including a fix for skinhead hair.

Made the "you are about to be cloned" message bigger: <font size = 3>.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2412 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-10-21 23:03:04 +00:00
parent 4eb414e463
commit 64887ce41c
5 changed files with 6 additions and 3 deletions
+2 -1
View File
@@ -641,7 +641,8 @@ datum
var/x_distance = TO.x - FROM.x
for (var/atom/movable/A in range(2, FROM )) // iterate thru list of mobs in the area
if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid
if(A.anchored) continue // don't teleport anchored things (computers, tables, windows, grilles, etc) because this causes problems!
if( A.anchored && !istype(A, /mob/dead/observer) ) continue // don't teleport anchored things (computers, tables, windows, grilles, etc) because this causes problems!
// do teleport ghosts however because hell why not
var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
if(!A.Move(newloc)) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
@@ -264,6 +264,8 @@ datum/preferences
h_style_r = "hair_vlong"
if("Jensen Hair")
h_style_r = "hair_jensen"
if("Skinhead")
h_style_r = "hair_skinhead"
else
h_style_r = "bald"