Merge me a river 🎶

This commit is contained in:
FlattestGuitar
2017-07-12 21:13:20 +02:00
964 changed files with 14174 additions and 8883 deletions
+78
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@@ -0,0 +1,78 @@
// Replaces chemgrenade stuff, allowing reagent explosions to be called from anywhere.
// It should be called using a location, the range, and a list of reagents involved.
// Threatscale is a multiplier for the 'threat' of the grenade. If you're increasing the affected range drastically, you might want to improve this.
// Extra heat affects the temperature of the mixture, and may cause it to react in different ways.
/proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactants = list(), extra_heat = 0, threatscale = 1, adminlog = 1)
if(!isturf(epicenter) || !reactants.len || threatscale <= 0)
return
var/has_reagents
var/total_reagents
for(var/datum/reagents/R in reactants)
if(R.total_volume)
has_reagents = 1
total_reagents += R.total_volume
if(!has_reagents)
return
var/datum/reagents/splash_holder = new/datum/reagents(total_reagents*threatscale)
splash_holder.my_atom = epicenter // For some reason this is setting my_atom to null, and causing runtime errors.
var/total_temp = 0
for(var/datum/reagents/R in reactants)
R.trans_to(splash_holder, R.total_volume, threatscale, 1, 1)
total_temp += R.chem_temp
splash_holder.chem_temp = (total_temp/reactants.len) + extra_heat // Average temperature of reagents + extra heat.
splash_holder.handle_reactions() // React them now.
if(splash_holder.total_volume && affected_range >= 0) //The possible reactions didnt use up all reagents, so we spread it around.
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
steam.set_up(10, 0, epicenter)
steam.attach(epicenter)
steam.start()
var/list/viewable = view(affected_range, epicenter)
var/list/accessible = list(epicenter)
for(var/i=1; i<=affected_range; i++)
var/list/turflist = list()
for(var/turf/T in (orange(i, epicenter) - orange(i-1, epicenter)))
turflist |= T
for(var/turf/T in turflist)
if( !(get_dir(T,epicenter) in cardinal) && (abs(T.x - epicenter.x) == abs(T.y - epicenter.y) ))
turflist.Remove(T)
turflist.Add(T) // we move the purely diagonal turfs to the end of the list.
for(var/turf/T in turflist)
if(accessible[T])
continue
for(var/thing in T.GetAtmosAdjacentTurfs(alldir = TRUE))
var/turf/NT = thing
if(!(NT in accessible))
continue
if(!(get_dir(T,NT) in cardinal))
continue
accessible[T] = 1
break
var/list/reactable = accessible
for(var/turf/T in accessible)
for(var/atom/A in T.GetAllContents())
if(!(A in viewable))
continue
reactable |= A
if(extra_heat >= 300)
T.hotspot_expose(extra_heat*2, 5)
if(!reactable.len) //Nothing to react with. Probably means we're in nullspace.
return
for(var/thing in reactable)
var/atom/A = thing
var/distance = max(1,get_dist(A, epicenter))
var/fraction = 0.5/(2 ** distance) //50/25/12/6... for a 200u splash, 25/12/6/3... for a 100u, 12/6/3/1 for a 50u
splash_holder.reaction(A, TOUCH, fraction)
qdel(splash_holder)
return 1
+2 -2
View File
@@ -14,8 +14,8 @@ var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d111
var/vol_temp
// see libs/IconProcs/IconProcs.dm
for(var/datum/reagent/reagent in reagent_list)
if(reagent.id == "blood" && reagent.data && reagent.data["blood_colour"])
reagent_color = reagent.data["blood_colour"]
if(reagent.id == "blood" && reagent.data && reagent.data["blood_color"])
reagent_color = reagent.data["blood_color"]
else
reagent_color = reagent.color
+10 -11
View File
@@ -108,7 +108,7 @@ var/const/INGEST = 2
return the_id
/datum/reagents/proc/trans_to(target, amount=1, multiplier=1, preserve_data=1)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred.
/datum/reagents/proc/trans_to(target, amount=1, multiplier=1, preserve_data=1, no_react = 0)//if preserve_data=0, the reagents data will be lost. Usefull if you use data for some strange stuff and don't want it to be transferred.
if(!target)
return
if(total_volume <= 0)
@@ -135,21 +135,18 @@ var/const/INGEST = 2
for(var/datum/reagent/current_reagent in reagent_list)
if(!current_reagent)
continue
if(current_reagent.id == "blood" && ishuman(target))
var/mob/living/carbon/human/H = target
H.inject_blood(my_atom, amount)
continue
var/current_reagent_transfer = current_reagent.volume * part
if(preserve_data)
trans_data = copy_data(current_reagent)
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, chem_temp)
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data, chem_temp, no_react = 1)
remove_reagent(current_reagent.id, current_reagent_transfer)
update_total()
R.update_total()
R.handle_reactions()
handle_reactions()
if(!no_react)
R.handle_reactions()
handle_reactions()
return amount
/datum/reagents/proc/copy_to(obj/target, amount=1, multiplier=1, preserve_data=1, safety = 0)
@@ -537,7 +534,7 @@ var/const/INGEST = 2
var/amt = list_reagents[r_id]
add_reagent(r_id, amt, data)
/datum/reagents/proc/add_reagent(reagent, amount, list/data=null, reagtemp = 300)
/datum/reagents/proc/add_reagent(reagent, amount, list/data=null, reagtemp = 300, no_react = 0)
if(!isnum(amount))
return 1
update_total()
@@ -554,7 +551,8 @@ var/const/INGEST = 2
update_total()
my_atom.on_reagent_change()
R.on_merge(data)
handle_reactions()
if(!no_react)
handle_reactions()
return 0
var/datum/reagent/D = chemical_reagents_list[reagent]
@@ -570,7 +568,8 @@ var/const/INGEST = 2
update_total()
my_atom.on_reagent_change()
handle_reactions()
if(!no_react)
handle_reactions()
return 0
else
warning("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])")
@@ -159,7 +159,7 @@
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in disease_master.processing)
for(var/datum/disease/advance/AD in active_diseases)
AD.Refresh()
updateUsrDialog()
@@ -205,7 +205,8 @@
var/list/vir = Blood.data["viruses"]
if(vir.len)
var/i = 0
for(var/datum/disease/D in Blood.data["viruses"])
for(var/thing in Blood.data["viruses"])
var/datum/disease/D = thing
i++
if(!(D.visibility_flags & HIDDEN_PANDEMIC))
@@ -151,7 +151,7 @@
return 1
if (!is_type_in_list(I, blend_items) && !is_type_in_list(I, juice_items))
if(user.a_intent == I_HARM)
if(user.a_intent == INTENT_HARM)
return ..()
else
to_chat(user, "<span class='warning'>Cannot refine into a reagent!</span>")
@@ -7,7 +7,6 @@
var/list/data = null
var/volume = 0
var/metabolization_rate = REAGENTS_METABOLISM
//var/list/viruses = list()
var/color = "#000000" // rgb: 0, 0, 0 (does not support alpha channels - yet!)
var/shock_reduction = 0
var/heart_rate_increase = 0
@@ -47,13 +47,11 @@
M.SetConfused(0)
M.SetSleeping(0)
M.SetJitter(0)
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(D.severity == NONTHREAT)
continue
D.spread_text = "Remissive"
D.stage--
if(D.stage < 1)
D.cure()
D.cure(0)
..()
/datum/reagent/medicine/adminordrazine/nanites
@@ -877,10 +877,11 @@
taste_message = "brain damageeeEEeee"
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_life(mob/living/M)
M.Weaken(3)
if(current_cycle >=55)
if(current_cycle >= 13)
M.Weaken(3)
if(current_cycle >= 55)
M.Druggy(55)
if(current_cycle >=200)
if(current_cycle >= 200)
M.adjustToxLoss(2)
..()
@@ -141,11 +141,11 @@
can_synth = 0
/datum/reagent/concentrated_initro/on_mob_life(mob/living/M)
if(volume >=5)
if(volume >= 5)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.heart_attack)
H.heart_attack = 1 // rip in pepperoni
if(!H.undergoing_cardiac_arrest())
H.set_heartattack(TRUE) // rip in pepperoni
//virus foods
@@ -183,4 +183,4 @@
/datum/reagent/plasma_dust/plasmavirusfood/weak
name = "weakened virus plasma"
id = "weakplasmavirusfood"
color = "#CEC3C6" // rgb: 206,195,198
color = "#CEC3C6" // rgb: 206,195,198
@@ -32,11 +32,9 @@
if(H.can_eat(diet_flags)) //Make sure the species has it's dietflag set, otherwise it can't digest any nutrients
if(prob(50))
M.adjustBruteLoss(-1)
if(H.species.exotic_blood)
H.vessel.add_reagent(H.species.exotic_blood, 0.4)
else
if(!(H.species.flags & NO_BLOOD))
H.vessel.add_reagent("blood", 0.4)
if(!(H.species.flags & NO_BLOOD))//do not restore blood on things with no blood by nature.
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
H.blood_volume += 0.4
..()
/datum/reagent/consumable/nutriment/protein // Meat-based protein, digestable by carnivores and omnivores, worthless to herbivores
@@ -69,11 +67,9 @@
M.satiety += 30
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.exotic_blood)
H.vessel.add_reagent(H.species.exotic_blood, 0.5)
else
if(!(H.species.flags & NO_BLOOD))
H.vessel.add_reagent("blood", 0.5)
if(!(H.species.flags & NO_BLOOD))//do not restore blood on things with no blood by nature.
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
H.blood_volume += 0.5
..()
/datum/reagent/consumable/sugar
@@ -817,8 +813,8 @@
M.Weaken(1)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.heart_attack)
H.heart_attack = 1
if(!H.undergoing_cardiac_arrest())
H.set_heartattack(TRUE)
..()
/datum/reagent/fungus
@@ -211,10 +211,11 @@
if(prob(33))
M.adjustBruteLoss(-2*REAGENTS_EFFECT_MULTIPLIER)
M.adjustFireLoss(-2*REAGENTS_EFFECT_MULTIPLIER)
if(ishuman(M))
if(ishuman(M) && prob(33))
var/mob/living/carbon/human/H = M
if(!H.species.exotic_blood && !(H.species.flags & NO_BLOOD) && prob(33))
H.vessel.add_reagent("blood", 1)
if(!(H.species.flags & NO_BLOOD))//do not restore blood on things with no blood by nature.
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
H.blood_volume += 1
..()
/datum/reagent/medicine/synthflesh
@@ -1024,3 +1025,11 @@
/datum/reagent/medicine/earthsblood/overdose_process(mob/living/M)
M.SetHallucinate(min(max(0, M.hallucination + 10), 50))
M.adjustToxLoss(5 * REAGENTS_EFFECT_MULTIPLIER)
/datum/reagent/medicine/corazone
name = "Corazone"
id = "corazone"
description = "A medication used to treat pain, fever, and inflammation, along with heart attacks."
color = "#F5F5F5"
// This reagent's effects are handled in heart attack handling code
@@ -156,7 +156,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.species.exotic_blood && !(H.species.flags & NO_BLOOD))
H.vessel.add_reagent("blood", 0.8)
H.blood_volume += 0.8
..()
//foam
@@ -396,11 +396,13 @@
description = "What is this emotion you humans call \"love?\" Oh, it's this? This is it? Huh, well okay then, thanks."
reagent_state = LIQUID
color = "#FF83A5"
process_flags = ORGANIC | SYNTHETIC // That's the power of love~
taste_message = "<font color='pink'><b>love</b></font>"
/datum/reagent/love/on_mob_life(mob/living/M)
if(M.a_intent == I_HARM)
M.a_intent = I_HELP
if(M.a_intent != INTENT_HELP)
M.a_intent_change(INTENT_HELP)
M.can_change_intents = 0 //Now you have no choice but to be helpful.
if(prob(8))
var/lovely_phrase = pick("appreciated", "loved", "pretty good", "really nice", "pretty happy with yourself, even though things haven't always gone as well as they could")
@@ -417,9 +419,14 @@
break
..()
/datum/reagent/love/on_mob_delete(mob/living/M)
M.can_change_intents = 1
..()
/datum/reagent/love/reaction_mob(mob/living/M, method=TOUCH, volume)
to_chat(M, "<span class='notice'>You feel loved!</span>")
/datum/reagent/royal_bee_jelly
name = "royal bee jelly"
id = "royal_bee_jelly"
@@ -229,6 +229,8 @@
if(method == TOUCH)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.get_species() == "Grey")
return
if(volume > 25)
@@ -255,6 +257,10 @@
if(method == INGEST)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.get_species() == "Grey")
return
if(volume >=10 && volume <=25)
if(!H.unacidable)
M.take_organ_damage(0,min(max(volume-10,2)*2,20))
@@ -658,8 +664,8 @@
M.Weaken(2)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.heart_attack)
H.heart_attack = 1 // rip in pepperoni
if(!H.undergoing_cardiac_arrest())
H.set_heartattack(TRUE) // rip in pepperoni
..()
/datum/reagent/pancuronium
@@ -21,10 +21,65 @@
taste_message = null
/datum/reagent/water/reaction_mob(mob/living/M, method=TOUCH, volume)
// Put out fire
if(method == TOUCH)
// Put out fire
M.adjust_fire_stacks(-(volume / 10))
M.ExtinguishMob()
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.get_species() != "Grey") //God this is so gross I hate it.
return
if(volume > 25)
if(H.wear_mask)
to_chat(H, "<span class='danger'>Your mask protects you from the water!</span>")
return
if(H.head)
to_chat(H, "<span class='danger'>Your helmet protects you from the water!</span>")
return
if(!M.unacidable)
if(prob(75))
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.take_damage(5, 10)
H.UpdateDamageIcon()
H.emote("scream")
else
M.take_organ_damage(5,10)
else
M.take_organ_damage(5,10)
if(method == INGEST)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.get_species() != "Grey")
return
if(volume < 10)
to_chat(M, "<span class='danger'>The watery solvent substance stings you, but isn't concentrated enough to harm you!</span>")
if(volume >=10 && volume <=25)
if(!H.unacidable)
M.take_organ_damage(0,min(max(volume-10,2)*2,20))
M.emote("scream")
if(volume > 25)
if(!M.unacidable)
if(prob(75))
var/obj/item/organ/external/affecting = H.get_organ("head")
if(affecting)
affecting.take_damage(0, 20)
H.UpdateDamageIcon()
H.emote("scream")
else
M.take_organ_damage(0,20)
/datum/reagent/water/reaction_turf(turf/simulated/T, volume)
if(!istype(T))
@@ -145,7 +200,8 @@
/datum/reagent/blood/reaction_mob(mob/living/M, method=TOUCH, volume)
if(data && data["viruses"])
for(var/datum/disease/D in data["viruses"])
for(var/thing in data["viruses"])
var/datum/disease/D = thing
if(D.spread_flags & SPECIAL || D.spread_flags & NON_CONTAGIOUS)
continue
@@ -155,6 +211,14 @@
else //ingest, patch or inject
M.ForceContractDisease(D)
if(method == INGEST && iscarbon(M))
var/mob/living/carbon/C = M
if(C.get_blood_id() == "blood")
if((!data || !(data["blood_type"] in get_safe_blood(C.dna.b_type))) && !M.mind.vampire)
C.reagents.add_reagent("toxin", volume * 0.5)
else
C.blood_volume = min(C.blood_volume + round(volume, 0.1), BLOOD_VOLUME_MAXIMUM)
/datum/reagent/blood/on_new(list/data)
if(istype(data))
SetViruses(src, data)
@@ -183,13 +247,13 @@
preserve += D
data["viruses"] = preserve
if(mix_data["blood_colour"])
color = mix_data["blood_colour"]
if(mix_data["blood_color"])
color = mix_data["blood_color"]
return 1
/datum/reagent/blood/on_update(atom/A)
if(data["blood_colour"])
color = data["blood_colour"]
if(data["blood_color"])
color = data["blood_color"]
return ..()
/datum/reagent/blood/reaction_turf(turf/simulated/T, volume)//splash the blood all over the place
@@ -203,22 +267,12 @@
blood_prop = new(T)
blood_prop.blood_DNA[data["blood_DNA"]] = data["blood_type"]
for(var/datum/disease/D in data["viruses"])
var/datum/disease/newVirus = D.Copy(1)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
else if(istype(data["donor"], /mob/living/carbon/alien))
var/obj/effect/decal/cleanable/blood/xeno/blood_prop = locate() in T
if(!blood_prop)
blood_prop = new(T)
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
for(var/datum/disease/D in data["viruses"])
var/datum/disease/newVirus = D.Copy(1)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
/datum/reagent/vaccine
//data must contain virus type
name = "Vaccine"
@@ -227,7 +281,8 @@
/datum/reagent/vaccine/reaction_mob(mob/living/M, method=TOUCH, volume)
if(islist(data) && (method == INGEST))
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(D.GetDiseaseID() in data)
D.cure()
M.resistances |= data
@@ -271,4 +271,11 @@
required_reagents = list("ethanol" = 1, "copper" = 1, "silver" = 1)
result_amount = 3
min_temp = 370
mix_message = "The solution gently swirls with a metallic sheen."
mix_message = "The solution gently swirls with a metallic sheen."
/datum/chemical_reaction/corazone
name = "Corazone"
id = "corazone"
result = "corazone"
result_amount = 3
required_reagents = list("phenol" = 2, "lithium" = 1)
+2 -2
View File
@@ -3,7 +3,7 @@
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = 1
w_class = WEIGHT_CLASS_TINY
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
@@ -32,7 +32,7 @@
create_reagents(volume)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_colour" = "#A10808")
var/list/data = list("viruses" = list(F), "blood_color" = "#A10808")
reagents.add_reagent("blood", disease_amount, data)
if(list_reagents)
reagents.add_reagent_list(list_reagents)
@@ -40,7 +40,8 @@
/obj/machinery/biogenerator,
/obj/machinery/hydroponics,
/obj/machinery/constructable_frame,
/obj/machinery/icemachine)
/obj/machinery/icemachine,
/obj/item/weapon/bombcore/chemical)
/obj/item/weapon/reagent_containers/glass/New()
..()
@@ -289,9 +290,10 @@
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
icon_state = "beakernoreact"
materials = list(MAT_GLASS=500)
materials = list(MAT_METAL=3000)
volume = 50
amount_per_transfer_from_this = 10
origin_tech = "materials=2;engineering=3;plasmatech=3"
flags = OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/beaker/noreact/New()
@@ -302,12 +304,12 @@
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
icon_state = "beakerbluespace"
materials = list(MAT_GLASS=5000)
materials = list(MAT_GLASS=3000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
flags = OPENCONTAINER
origin_tech = "bluespace=5;materials=4;plasmatech=4"
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
@@ -330,7 +332,7 @@
icon_state = "bucket"
item_state = "bucket"
materials = list(MAT_METAL=200)
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
volume = 120
@@ -353,4 +355,4 @@
user.unEquip(src)
qdel(src)
else
..()
..()
@@ -7,7 +7,7 @@
flags = OPENCONTAINER | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
@@ -145,7 +145,7 @@
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 0
w_class = 3
w_class = WEIGHT_CLASS_NORMAL
spray_maxrange = 7
spray_currentrange = 7
amount_per_transfer_from_this = 10
@@ -204,4 +204,4 @@
icon_state = "plantbgone"
item_state = "plantbgone"
volume = 100
list_reagents = list("glyphosate" = 100)
list_reagents = list("glyphosate" = 100)
@@ -14,8 +14,9 @@
amount_per_transfer_from_this = 5
possible_transfer_amounts = null //list(5,10,15)
volume = 15
w_class = 1
w_class = WEIGHT_CLASS_TINY
sharp = 1
var/busy = 0
var/mode = SYRINGE_DRAW
var/projectile_type = /obj/item/projectile/bullet/dart/syringe
@@ -58,13 +59,16 @@
..()
return
/obj/item/weapon/reagent_containers/syringe/afterattack(obj/target, mob/user, proximity)
if(!proximity) return
if(!target.reagents) return
/obj/item/weapon/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
if(!proximity)
return
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
var/mob/living/M = target
if(!M.can_inject(user, 1))
L = target
if(!L.can_inject(user, 1))
return
if(mode == SYRINGE_BROKEN)
@@ -75,163 +79,84 @@
if(SYRINGE_DRAW)
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='warning'>The syringe is full.</span>")
to_chat(user, "<span class='notice'>The syringe is full.</span>")
return
if(ismob(target))//Blood!
if(istype(target, /mob/living/carbon/slime))
to_chat(user, "<span class='warning'>You are unable to locate any blood.</span>")
return
if(reagents.has_reagent("blood"))
to_chat(user, "<span class='warning'>There is already a blood sample in this syringe</span>")
return
if(istype(target, /mob/living/carbon))//maybe just add a blood reagent to all mobs. Then you can suck them dry...With hundreds of syringes. Jolly good idea.
var/mob/living/carbon/T = target
if(!T.dna)
to_chat(usr, "You are unable to locate any blood. (To be specific, your target seems to be missing their DNA datum)")
if(L) //living mob
var/drawn_amount = reagents.maximum_volume - reagents.total_volume
if(target != user)
target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
busy = 1
if(!do_mob(user, target))
busy = 0
return
if(NOCLONE in T.mutations) //target done been et, no more blood in him
to_chat(user, "<span class='warning'>You are unable to locate any blood.</span>")
if(reagents.total_volume >= reagents.maximum_volume)
return
var/time = 30
if(istype(target,/mob/living/carbon/human))
var/mob/living/carbon/human/H = T
if(H.species.flags & NO_BLOOD)
to_chat(usr, "<span class='warning'>You are unable to locate any blood.</span>")
return
if(target == user)
time = 0
else
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<span class='danger'>[] is trying to take a blood sample from []!</span>", user, target), 1)
if(!do_mob(user, target, time))
return
var/amount = reagents.maximum_volume - reagents.total_volume
if(amount == 0)
to_chat(usr, "<span class='warning'>The syringe is full!</span>")
return
var/datum/reagent/B
if(istype(T,/mob/living/carbon/human))
var/mob/living/carbon/human/H = T
if(H.species && H.species.exotic_blood && H.vessel.total_volume)
H.vessel.trans_to(src,amount)
else
B = T.take_blood(src,amount)
else
B = T.take_blood(src,amount)
if(B)
reagents.reagent_list |= B
reagents.update_total()
on_reagent_change()
reagents.handle_reactions()
to_chat(user, "<span class='notice'>You take a blood sample from [target]</span>")
for(var/mob/O in viewers(4, user))
O.show_message("<span class='warning'>[user] takes a blood sample from [target].</span>", 1)
else
user.visible_message("<span class='warning'>[user] takes a sample from [target].</span>", "<span class='notice'>You take a sample from [target].</span>")
busy = 0
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message("[user] takes a blood sample from [L].")
else
to_chat(user, "<span class='warning'>You are unable to draw any blood from [L]!</span>")
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers) && !istype(target,/obj/item/slime_extract))
to_chat(user, "<span class='warning'>You cannot directly remove reagents from this object.</span>")
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
to_chat(user, "<span class='notice'>You fill the syringe with [trans] units of the solution.</span>")
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution.</span>")
if(reagents.total_volume >= reagents.maximum_volume)
mode=!mode
update_icon()
if(SYRINGE_INJECT)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>The Syringe is empty.</span>")
return
if(istype(target, /obj/item/weapon/implantcase/chem))
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/slime_extract) && !istype(target, /obj/item/clothing/mask/cigarette) && !istype(target, /obj/item/weapon/storage/fancy/cigarettes))
to_chat(user, "<span class='warning'>You cannot directly fill this object.</span>")
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
return
if(istype(target, /obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/C = target
if(istype(C.loc, /obj/item/weapon/storage/fancy/cigarettes))
to_chat(user, "<span class='warning'>You cannot inject a cigarette while it's still in the pack.</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>[target] is full.</span>")
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
var/mob/living/carbon/human/H = target
if(istype(H))
var/obj/item/organ/external/affected = H.get_organ(user.zone_sel.selecting)
if(!affected)
to_chat(user, "<span class='danger'>\The [H] is missing that limb!</span>")
return
/* else if(affected.status & ORGAN_ROBOT)
to_chat(user, "<span class='danger'>You cannot inject a robotic limb.</span>")
return */
if(L) //living mob
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to inject [L]!</span>", \
"<span class='userdanger'>[user] is trying to inject [L]!</span>")
if(!do_mob(user, L))
return
if(!reagents.total_volume)
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
return
L.visible_message("<span class='danger'>[user] injects [L] with the syringe!", \
"<span class='userdanger'>[user] injects [L] with the syringe!")
if(ismob(target) && target != user)
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<span class='danger'>[] is trying to inject []!</span>", user, target), 1)
var/list/rinject = list()
for(var/datum/reagent/R in reagents.reagent_list)
rinject += R.name
var/contained = english_list(rinject)
if(!do_mob(user, target, 30)) return
for(var/mob/O in viewers(world.view, user))
O.show_message(text("<span class='warning'>[] injects [] with the syringe!</span>", user, target), 1)
if(istype(target,/mob/living))
var/mob/living/M = target
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
M.create_attack_log("<font color='orange'>Has been injected with [name] by [key_name(user)]. Reagents: [contained]</font>")
user.create_attack_log("<font color='red'>Used the [name] to inject [key_name(M)]. Reagents: [contained]</font>")
if(M.ckey)
msg_admin_attack("[key_name_admin(user)] injected [key_name_admin(M)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)])")
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
reagents.reaction(target, INGEST)
if(ismob(target) && target == user)
reagents.reaction(target, INGEST)
spawn(5)
var/datum/reagent/blood/B
for(var/datum/reagent/blood/d in reagents.reagent_list)
B = d
break
var/trans
if(B && istype(target,/mob/living/carbon))
var/mob/living/carbon/C = target
C.inject_blood(src, 5)
if(L != user)
add_logs(user, L, "injected", src, addition="which had [contained]")
else
trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You inject [trans] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if(istype(target, /obj/item/weapon/reagent_containers/food/pill/patch))
var/obj/item/weapon/reagent_containers/food/pill/patch/P = target
if(P.instant_application)
to_chat(user, "<span class=warning>You break the medical seal on the [P]!</span>")
P.instant_application = 0
log_attack("<font color='red'>[user.name] ([user.ckey]) injected [L.name] ([L.ckey]) with [src.name], which had [contained] (INTENT: [uppertext(user.a_intent)])</font>")
if(reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
return
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(L, INGEST, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
/obj/item/weapon/reagent_containers/syringe/update_icon()
if(mode == SYRINGE_BROKEN)
@@ -398,4 +323,4 @@
/obj/item/weapon/reagent_containers/syringe/bioterror
name = "bioterror syringe"
desc = "Contains several paralyzing reagents."
list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5)
list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5)
+30 -10
View File
@@ -29,6 +29,7 @@
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>[src] ruptures!</span>")
chem_splash(loc, 5, list(reagents))
qdel(src)
/obj/structure/reagent_dispensers/ex_act(severity)
@@ -53,15 +54,6 @@
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/boom()
playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
new /obj/effect/effect/water(loc)
for(var/turf/simulated/T in view(5, loc))
T.MakeSlippery()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-20)
..()
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
@@ -223,6 +215,34 @@
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/weapon/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(iswrench(W))
if(anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] starts loosening [src]'s floor casters.", \
"<span class='notice'>You start loosening [src]'s floor casters...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc || !anchored)
return
user.visible_message("[user] loosened [src]'s floor casters.", \
"<span class='notice'>You loosen [src]'s floor casters.</span>")
anchored = 0
else
if(!isfloorturf(loc))
user.visible_message("<span class='warning'>A floor must be present to secure [src]!</span>")
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] start securing [src]'s floor casters...", \
"<span class='notice'>You start securing [src]'s floor casters...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc || anchored)
return
user.visible_message("[user] has secured [src]'s floor casters.", \
"<span class='notice'>You have secured [src]'s floor casters.</span>")
anchored = 1
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "Beer is liquid bread, it's good for you..."
@@ -254,4 +274,4 @@
icon_state = "fuel_chem"
anchored = 1
density = 0
accepts_rig = 0
accepts_rig = 0