diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 0ba5cfe0a3e..90e2e154523 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -126,7 +126,7 @@ parts -= part return -/obj/effect/decal/mecha_wreckage/ripley +/obj/effect/decal/mecha_wreckage/ripley/firefighter name = "Firefighter wreckage" icon_state = "firefighter-broken" @@ -145,7 +145,7 @@ parts -= part return -/obj/effect/decal/mecha_wreckage/deathripley +/obj/effect/decal/mecha_wreckage/ripley/deathripley name = "Death-Ripley wreckage" icon_state = "deathripley-broken" diff --git a/code/game/mecha/working/ripley.dm b/code/game/mecha/working/ripley.dm index 2c06bc966a7..1b97acd3500 100644 --- a/code/game/mecha/working/ripley.dm +++ b/code/game/mecha/working/ripley.dm @@ -22,6 +22,7 @@ max_temperature = 2500 health = 250 lights_power = 8 + wreckage = /obj/effect/decal/mecha_wreckage/ripley/firefighter list/damage_absorption = list("fire"=0.5,"bullet"=0.8,"bomb"=0.5) /obj/mecha/working/ripley/deathripley @@ -31,6 +32,7 @@ step_in = 2 opacity=0 lights_power = 60 + wreckage = /obj/effect/decal/mecha_wreckage/ripley/deathripley step_energy_drain = 0 /obj/mecha/working/ripley/deathripley/New()