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Fixed an oversight with RAD_ABSORB and collapsing.
Conflicts: code/modules/mob/living/carbon/human/life.dm
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@@ -314,10 +314,12 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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if (radiation)
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if (radiation > 100)
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Weaken(10)
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if(!lying)
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src << "\red You feel weak."
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emote("collapse")
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radiation = 100
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if(!(species.flags & RAD_ABSORB))
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Weaken(10)
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if(!lying)
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src << "\red You feel weak."
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emote("collapse")
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if (radiation < 0)
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radiation = 0
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