Shiny, not Glowy

Terminology tweak.
This commit is contained in:
KasparoVy
2018-02-09 20:12:31 -05:00
parent 35c9e82cfc
commit 64ced9f6b6
4 changed files with 10 additions and 10 deletions
@@ -1668,12 +1668,12 @@
G.icon_state = "grabbed1"
G.synch()
/mob/living/carbon/human/proc/eyes_glow() /*Used to check if eyes should glow in the dark. Returns the image of the eyes on the layer where they will appear to glow.
Eyes need to have significantly high darksight to glow unless the mob has the XRAY vision mutation. Eyes will not glow if they are covered in any way.*/
/mob/living/carbon/human/proc/eyes_shine() /*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
Eyes need to have significantly high darksight to shine unless the mob has the XRAY vision mutation. Eyes will not shine if they are covered in any way.*/
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/const/glow_threshold = 6
if(istype(eyes) && ((eyes.get_dark_view() > glow_threshold) || (XRAY in mutations)) && get_location_accessible(src, "eyes"))
return(image(eyes.generate_icon(), layer = LIGHTING_LAYER + 1)) //Referenced cult constructs for glowing in the dark. Needs to be above lighting effects such as shading.
var/const/shine_threshold = 6
if(istype(eyes) && ((eyes.get_dark_view() > shine_threshold) || (XRAY in mutations)) && get_location_accessible(src, "eyes"))
return(image(eyes.generate_icon(), layer = LIGHTING_LAYER + 1)) //Referenced cult constructs for shining in the dark. Needs to be above lighting effects such as shading.
/mob/living/carbon/human/proc/gut()
set category = "Abilities"
@@ -160,7 +160,7 @@ Please contact me on #coderbus IRC. ~Carn x
overlays += (new_overlays - old_overlays)
overlays -= (old_overlays - new_overlays)
cached_standing_overlays = new_overlays
overlays |= eyes_glow() //Only applies eyeglow if the eyes are uncovered and have significantly high darksight or XRAY vision.
overlays |= eyes_shine() //Only applies eyeshine if the eyes are uncovered and have significantly high darksight or XRAY vision.
update_transform()