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https://github.com/ParadiseSS13/Paradise.git
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ding
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@@ -73,7 +73,6 @@
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if(istype(owner,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = owner
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H.update_hair(1)
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..()
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/obj/item/organ/internal/brain/insert(var/mob/living/target,special = 0)
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@@ -59,16 +59,17 @@
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switch(M.a_intent)
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if(I_HELP)
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if(can_operate(M))
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if(can_operate(src))
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if(health >= config.health_threshold_crit)
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if(M.surgeries.len)
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for(var/datum/surgery/S in M.surgeries)
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if(src.surgeries.len)
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for(var/datum/surgery/S in src.surgeries)
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if(istype(S.get_surgery_step(), /datum/surgery_step/cavity/place_item))
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if(S.next_step(M, src))
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return 1
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else
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help_shake_act(M)
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add_logs(src, M, "shaked")
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return 1
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else
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help_shake_act(M)
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add_logs(src, M, "shaked")
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return 1
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if(health >= config.health_threshold_crit)
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help_shake_act(M)
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add_logs(src, M, "shaked")
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@@ -456,9 +456,12 @@ var/global/list/damage_icon_parts = list()
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//base icons
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var/icon/hair_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
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//var/icon/debrained_s = new /icon("icon"='icons/mob/human_face.dmi', "icon_state" = "debrained_s")
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if(h_style && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic())))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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//if(!src.get_int_organ(/obj/item/organ/internal/brain) && src.get_species() != "Machine" )//make it obvious we have NO BRAIN
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// hair_standing.Blend(debrained_s, ICON_OVERLAY)
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if(hair_style && hair_style.species_allowed)
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if(src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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@@ -470,10 +473,7 @@ var/global/list/damage_icon_parts = list()
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hair_standing.Blend(hair_s, ICON_OVERLAY)
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else
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//warning("Invalid h_style for [species.name]: [h_style]")
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if(!src.get_int_organ(/obj/item/organ/internal/brain) && src.get_species() != "Machine" )//make it obvious we have NO BRAIN
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var/icon/debrained_s = new/icon("icon"='icons/mob/human_face.dmi', "icon_state" = "debrained_s")
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hair_standing.Blend(debrained_s, ICON_OVERLAY)//how does i overlay for fish?
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//hair_standing.Blend(debrained_s, ICON_OVERLAY)//how does i overlay for fish?
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overlays_standing[HAIR_LAYER] = image(hair_standing)
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