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Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts: code/game/objects/effects/glowshroom.dm code/modules/mob/living/carbon/zombie/zombie.dm code/modules/mob/living/silicon/mommi/life.dm
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@@ -33,7 +33,7 @@ datum/controller/lighting/New()
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datum/controller/lighting/proc/process()
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processing = 1
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spawn(0)
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set background = 1
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//set background = 1
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while(1)
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if(processing)
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iteration++
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@@ -67,7 +67,7 @@ datum/controller/lighting/proc/process()
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datum/controller/lighting/proc/Initialize(var/z_level)
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processing = 0
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spawn(-1)
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set background = 1
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//set background = 1
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for(var/i=1, i<=lights.len, i++)
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var/datum/light_source/L = lights[i]
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if(L.check())
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