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https://github.com/ParadiseSS13/Paradise.git
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Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts: code/game/objects/effects/glowshroom.dm code/modules/mob/living/carbon/zombie/zombie.dm code/modules/mob/living/silicon/mommi/life.dm
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@@ -213,7 +213,7 @@
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return
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/obj/effect/alien/weeds/proc/Life()
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set background = 1
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//set background = 1
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var/turf/U = get_turf(src)
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/*
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if (locate(/obj/movable, U))
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@@ -44,9 +44,11 @@
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processing_objects += src
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SetLuminosity(round(potency/10))
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lastTick = world.timeofday
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/obj/effect/glowshroom/Del()
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processing_objects -= src
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..()
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@@ -99,7 +101,7 @@
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potency += rand(4,6)
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/obj/effect/glowshroom/proc/CalcDir(turf/location = loc)
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set background = 1
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//set background = 1
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var/direction = 16
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for(var/wallDir in cardinal)
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