Following /tg/'s lead, removes set background 1 for smoother gameplay.

Conflicts:
	code/game/objects/effects/glowshroom.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/living/silicon/mommi/life.dm
This commit is contained in:
d3athrow
2014-01-07 21:10:20 -06:00
committed by ZomgPonies
parent 8d64095078
commit 64d8903802
34 changed files with 44 additions and 42 deletions
@@ -24,7 +24,7 @@ var/inactive_keys = "None<br>"
usr << browse(dat, "window=inactive_customitems;size=600x480")
/proc/populate_inactive_customitems_list(var/client/C)
set background = 1
//set background = 1
if(checked_for_inactives)
return
@@ -10,7 +10,7 @@
/mob/living/carbon/alien/humanoid/Life()
set invisibility = 0
set background = 1
//set background = 1
if (monkeyizing)
return
@@ -7,7 +7,7 @@
/mob/living/carbon/alien/larva/Life()
set invisibility = 0
set background = 1
//set background = 1
if (monkeyizing)
return
+1 -1
View File
@@ -1,6 +1,6 @@
/mob/living/carbon/brain/Life()
set invisibility = 0
set background = 1
//set background = 1
..()
if(stat != DEAD)
@@ -1156,7 +1156,7 @@
/*
/mob/living/carbon/human/verb/simulate()
set name = "sim"
set background = 1
//set background = 1
var/damage = input("Wound damage","Wound damage") as num
+1 -1
View File
@@ -33,7 +33,7 @@
/mob/living/carbon/human/Life()
set invisibility = 0
set background = 1
//set background = 1
if (monkeyizing) return
if(!loc) return // Fixing a null error that occurs when the mob isn't found in the world -- TLE
@@ -1,6 +1,6 @@
/mob/living/carbon/slime/Life()
set invisibility = 0
set background = 1
//set background = 1
if (src.monkeyizing)
return
@@ -11,7 +11,7 @@
/mob/living/carbon/monkey/Life()
set invisibility = 0
set background = 1
//set background = 1
if (monkeyizing) return
..()
@@ -68,7 +68,7 @@
/datum/camerachunk/proc/update()
set background = 1
//set background = 1
var/list/newVisibleTurfs = list()
@@ -1,6 +1,6 @@
/mob/living/silicon/robot/Life()
set invisibility = 0
set background = 1
//set background = 1
if (src.monkeyizing)
return
@@ -326,4 +326,4 @@
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
IgniteMob()
//Robots on fire
//Robots on fire
+1 -1
View File
@@ -113,7 +113,7 @@
/obj/machinery/computer/gravity_control_computer/Topic(href, href_list)
set background = 1
//set background = 1
..()
if ( (get_dist(src, usr) > 1 ))
@@ -205,7 +205,7 @@ var/global/list/uneatable = list(
/obj/machinery/singularity/proc/eat()
set background = 1
//set background = 1
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
// Let's just make this one loop.
@@ -559,7 +559,7 @@ var/global/list/uneatable = list(
grav_pull = 0
/obj/machinery/singularity/narsie/wizard/eat()
set background = 1
//set background = 1
if(defer_powernet_rebuild != 2)
defer_powernet_rebuild = 1
for(var/atom/X in orange(consume_range,src))
@@ -20,7 +20,7 @@
..()
/obj/machinery/suspension_gen/process()
set background = 1
//set background = 1
if (suspension_field)
cell.charge -= power_use
@@ -38,7 +38,7 @@
scan_ticks++
if(prob(scan_ticks * 10))
spawn(0)
set background = 1
//set background = 1
if(processing_objects.Find(src))
//scan radios in the world to try and find one
var/cur_dist = 999