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Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts: code/game/objects/effects/glowshroom.dm code/modules/mob/living/carbon/zombie/zombie.dm code/modules/mob/living/silicon/mommi/life.dm
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@@ -24,7 +24,7 @@ var/inactive_keys = "None<br>"
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usr << browse(dat, "window=inactive_customitems;size=600x480")
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/proc/populate_inactive_customitems_list(var/client/C)
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set background = 1
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//set background = 1
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if(checked_for_inactives)
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return
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