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Following /tg/'s lead, removes set background 1 for smoother gameplay.
Conflicts: code/game/objects/effects/glowshroom.dm code/modules/mob/living/carbon/zombie/zombie.dm code/modules/mob/living/silicon/mommi/life.dm
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@@ -20,7 +20,7 @@
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..()
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/obj/machinery/suspension_gen/process()
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set background = 1
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//set background = 1
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if (suspension_field)
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cell.charge -= power_use
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@@ -38,7 +38,7 @@
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scan_ticks++
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if(prob(scan_ticks * 10))
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spawn(0)
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set background = 1
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//set background = 1
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if(processing_objects.Find(src))
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//scan radios in the world to try and find one
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var/cur_dist = 999
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