From 64ddd6d2d9539a4d5c7431b48d097651606c7f3b Mon Sep 17 00:00:00 2001 From: "sieve32@gmail.com" Date: Mon, 23 Jul 2012 03:30:17 +0000 Subject: [PATCH] Fix for the lighting.dmi being misnamed, sorry about that git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4152 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/objects/devices/flashlight.dm | 2 +- code/game/objects/glowshroom.dm | 2 +- code/modules/power/lighting.dm | 12 ++++++------ 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/code/game/objects/devices/flashlight.dm b/code/game/objects/devices/flashlight.dm index 1ae3a84b121..901216b5ff9 100644 --- a/code/game/objects/devices/flashlight.dm +++ b/code/game/objects/devices/flashlight.dm @@ -139,7 +139,7 @@ /obj/item/device/flashlight/lamp name = "desk lamp" desc = "A desk lamp" - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' icon_state = "lamp0" brightness_on = 5 icon_on = "lamp1" diff --git a/code/game/objects/glowshroom.dm b/code/game/objects/glowshroom.dm index 5f6b6466797..9a04308ccf7 100644 --- a/code/game/objects/glowshroom.dm +++ b/code/game/objects/glowshroom.dm @@ -5,7 +5,7 @@ anchored = 1 opacity = 0 density = 0 - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' icon_state = "glowshroomf" layer = 2.1 var/endurance = 30 diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index a5fffd2b3cf..e0643937d06 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -14,7 +14,7 @@ /obj/item/light_fixture_frame name = "light fixture frame" desc = "Used for building lights." - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' icon_state = "tube-construct-item" flags = FPRINT | TABLEPASS| CONDUCT var/fixture_type = "tube" @@ -61,7 +61,7 @@ /obj/item/light_fixture_frame/small name = "small light fixture frame" desc = "Used for building small lights." - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' icon_state = "bulb-construct-item" flags = FPRINT | TABLEPASS| CONDUCT fixture_type = "bulb" @@ -70,7 +70,7 @@ /obj/machinery/light_construct name = "light fixture frame" desc = "A light fixture under construction." - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' icon_state = "tube-construct-stage1" anchored = 1 layer = 5 @@ -201,7 +201,7 @@ /obj/machinery/light_construct/small name = "small light fixture frame" desc = "A small light fixture under construction." - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' icon_state = "bulb-construct-stage1" anchored = 1 layer = 5 @@ -212,7 +212,7 @@ // the standard tube light fixture /obj/machinery/light name = "light fixture" - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' var/base_state = "tube" // base description and icon_state icon_state = "tube1" desc = "A lighting fixture." @@ -637,7 +637,7 @@ // will fit into empty /obj/machinery/light of the corresponding type /obj/item/weapon/light - icon = 'icons/effects/lighting.dmi' + icon = 'icons/obj/lighting.dmi' flags = FPRINT | TABLEPASS force = 2 throwforce = 5