Generalizes embedded program

Conflicts:
	code/game/machinery/embedded_controller/embedded_controller_base.dm
This commit is contained in:
mwerezak
2014-06-14 03:51:17 -04:00
committed by ZomgPonies
parent ca65e48cdf
commit 64edd31d67
14 changed files with 856 additions and 1220 deletions
@@ -1,84 +1,73 @@
datum/computer/file/embedded_program
var/list/memory = list()
var/state
var/obj/machinery/embedded_controller/master
proc
post_signal(datum/signal/signal, comm_line)
if(master)
master.post_signal(signal, comm_line)
else
del(signal)
receive_user_command(command)
receive_signal(datum/signal/signal, receive_method, receive_param)
return null
process()
return 0
obj/machinery/embedded_controller
/obj/machinery/embedded_controller
var/datum/computer/file/embedded_program/program
name = "Embedded Controller"
density = 0
anchored = 1
var/on = 1
attack_hand(mob/user)
user << browse(return_text(), "window=computer")
user.set_machine(src)
onclose(user, "computer")
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
return 0
update_icon()
proc/return_text()
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal, receive_method, receive_param)
if(!signal || signal.encryption) return
proc/post_signal(datum/signal/signal, comm_line)
return 0
receive_signal(datum/signal/signal, receive_method, receive_param)
if(!signal || signal.encryption) return
if(program)
program.receive_signal(signal, receive_method, receive_param)
if(program)
program.receive_signal(signal, receive_method, receive_param)
//spawn(5) program.process() //no, program.process sends some signals and machines respond and we here again and we lag -rastaf0
Topic(href, href_list)
if(..())
return 0
/obj/machinery/embedded_controller/process()
if(program)
program.process()
if(program)
program.receive_user_command(href_list["command"])
spawn(5) program.process()
update_icon()
src.updateDialog()
usr.set_machine(src)
spawn(5) src.updateDialog()
/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
src.ui_interact(user)
process()
if(program)
program.process()
/obj/machinery/embedded_controller/attack_paw(mob/user as mob)
user << "You do not have the dexterity to use this."
return
update_icon()
src.updateDialog()
/obj/machinery/embedded_controller/attack_hand(mob/user as mob)
src.ui_interact(user)
radio
var/frequency
var/datum/radio_frequency/radio_connection
/obj/machinery/embedded_controller/ui_interact()
return
initialize()
set_frequency(frequency)
/obj/machinery/embedded_controller/radio
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
power_channel = ENVIRON
density = 0
var/id_tag
post_signal(datum/signal/signal)
signal.transmission_method = TRANSMISSION_RADIO
if(radio_connection)
return radio_connection.post_signal(src, signal)
else
del(signal)
var/frequency = 1379
var/datum/radio_frequency/radio_connection
unacidable = 1
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency)
/obj/machinery/embedded_controller/radio/initialize()
set_frequency(frequency)
/obj/machinery/embedded_controller/radio/update_icon()
if(on && program)
if(program.memory["processing"])
icon_state = "airlock_control_process"
else
icon_state = "airlock_control_standby"
else
icon_state = "airlock_control_off"
/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal)
signal.transmission_method = TRANSMISSION_RADIO
if(radio_connection)
return radio_connection.post_signal(src, signal)
else
del(signal)
/obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency)