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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Remove legacy viewpoint code, move back to Bay's and /tg/'s system
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@@ -34,14 +34,6 @@
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update_nearby_tiles()
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..()
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proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
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if(!air_master)
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return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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return 0
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@@ -157,13 +157,6 @@
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CheckHardness()
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return
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proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
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if(!air_master) return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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/obj/structure/mineral_door/iron
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mineralType = "metal"
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hardness = 3
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@@ -27,13 +27,6 @@ obj/structure/windoor_assembly
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var/secure = 0 //Whether or not this creates a secure windoor
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var/state = "01" //How far the door assembly has progressed
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/obj/structure/windoor_assembly/proc/update_nearby_tiles(need_rebuild)
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if(!air_master) return 0
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air_master.mark_for_update(loc)
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return 1
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obj/structure/windoor_assembly/New(dir=NORTH)
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..()
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src.ini_dir = src.dir
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@@ -403,14 +403,6 @@ var/global/wcColored
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dir = ini_dir
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update_nearby_tiles(need_rebuild=1)
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//This proc has to do with airgroups and atmos, it has nothing to do with smoothwindows, that's update_nearby_tiles().
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/obj/structure/window/proc/update_nearby_tiles(need_rebuild)
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if(!air_master) return 0
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air_master.mark_for_update(get_turf(src))
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return 1
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//checks if this window is full-tile one
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/obj/structure/window/proc/is_fulltile()
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if(dir & (dir - 1))
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