mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
Nuke Ops Rework Phase 1
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@@ -66,9 +66,9 @@
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name = "buckshot shell"
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desc = "A 12 gauge buckshot shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/buck
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buck = 4
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deviation = 1
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projectile_type = "/obj/item/projectile/bullet/buck"
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buck = 5
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deviation = 0.8
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/obj/item/ammo_casing/shotgun/birdshot
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name = "birdshot shell"
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@@ -98,7 +98,7 @@
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name = "stun shell"
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desc = "A stunning shell."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunshot"
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projectile_type = "/obj/item/projectile/bullet/stunslug"
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m_amt = 2500
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@@ -106,7 +106,7 @@
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name = "incendiary shell"
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desc = "An incendiary shell"
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icon_state = "ishell"
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projectile_type = /obj/item/projectile/bullet/incendiary/shell
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projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
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m_amt = 12500
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@@ -15,6 +15,10 @@
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return 1
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return 0
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/obj/item/projectile/bullet/weakbullet
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damage = 5
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stun = 5
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weaken = 5
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/obj/item/projectile/bullet/slug
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name = "slug"
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@@ -49,7 +53,7 @@
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/obj/item/projectile/bullet/midbullet12
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damage = 25
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damage = 20
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stun = 5
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weaken = 5
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@@ -90,13 +94,21 @@
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embed = 0
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edge = 1
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/obj/item/projectile/bullet/stunshot
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name = "stunshot"
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damage = 5
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stun = 10
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weaken = 10
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stutter = 10
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stun = 5
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weaken = 5
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stutter = 5
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embed = 0
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sharp = 0
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/obj/item/projectile/bullet/stunslug
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name = "stunslug"
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damage = 5
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stun = 5
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weaken = 5
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stutter = 5
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embed = 0
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sharp = 0
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@@ -107,15 +119,23 @@
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/obj/item/projectile/bullet/incendiary
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/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
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..()
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if(istype(target, /mob/living/carbon))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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/obj/item/projectile/bullet/incendiary/shell
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name = "incendiary slug"
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damage = 20
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/obj/item/projectile/bullet/incendiary/mech
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/obj/item/projectile/bullet/incendiary/shell/Move()
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..()
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var/turf/location = get_turf(src)
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location.hotspot_expose(700, 50, 1)
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/obj/item/projectile/bullet/incendiary/shell/dragonsbreath
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name = "dragonsbreath round"
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damage = 5
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/obj/item/projectile/bullet/mime
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