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Better meteors, smoother rod movement (#29797)
* Better meteors * Update move loop flags file references in comments. * Adds MOVEMENT_LOOP_FORCE_MOVE, adds support for it to all movement types. * Standardize meteor and rod movement. * move_towards fixes * Faster movement, fixed rod directions. * Fix and simplify move_towards movement type. * Bad comment. * Oops. * Revert requirements.txt change, doesn't belong in this PR. * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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@@ -11,8 +11,8 @@
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layer = BELOW_OBJ_LAYER
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level = 3
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armor = list(MELEE = 50, BULLET = 70, LASER = 70, ENERGY = 100, BOMB = 10, RAD = 100, FIRE = 0, ACID = 0)
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max_integrity = 50
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integrity_failure = 20
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max_integrity = 300
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integrity_failure = 100
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cares_about_temperature = TRUE
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rad_insulation_beta = RAD_BETA_BLOCKER
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var/rods_type = /obj/item/stack/rods
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@@ -10,6 +10,7 @@
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climbable = TRUE
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layer = ABOVE_MOB_LAYER
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flags = ON_BORDER
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max_integrity = 50
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var/currently_climbed = FALSE
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var/mover_dir = null
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