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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Movement delay is no longer rounded to the tick
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@@ -147,11 +147,12 @@
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mob.control_object.forceMove(get_step(mob.control_object, direct))
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return
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#define MOVEMENT_DELAY_BUFFER 0.75
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#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
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/client/Move(n, direct)
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if(world.time < move_delay)
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return
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var/old_move_delay = move_delay
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move_delay = world.time + world.tick_lag //this is here because Move() can now be called multiple times per tick
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if(!mob || !mob.loc)
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return 0
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@@ -220,7 +221,11 @@
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//We are now going to move
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moving = 1
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move_delay = mob.movement_delay() + world.time
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var/delay = mob.movement_delay()
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if(old_move_delay + (delay * MOVEMENT_DELAY_BUFFER_DELTA) + MOVEMENT_DELAY_BUFFER > world.time)
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move_delay = old_move_delay + delay
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else
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move_delay = delay + world.time
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mob.last_movement = world.time
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if(locate(/obj/item/weapon/grab, mob))
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