Merge pull request #963 from ZomgPonies/superhero2

Superhero Overhaul Part 2: Magnetic Boogaloo
This commit is contained in:
TheDZD
2015-05-08 16:55:59 -04:00
13 changed files with 272 additions and 18 deletions
+23
View File
@@ -240,6 +240,10 @@
flags = BLOCKHAIR | NODROP
siemens_coefficient = 2.0
/obj/item/clothing/head/corgi/en
name = "E-N suit head"
icon_state = "enhead"
/obj/item/clothing/head/bearpelt
name = "bear pelt hat"
desc = "Fuzzy."
@@ -344,6 +348,25 @@
item_state = "griffinhat"
flags = BLOCKHAIR|NODROP
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
var/cooldown = 0
action_button_name = "Caw"
icon_action_button = "action_griffin"
/obj/item/clothing/head/griffin/attack_self()
caw()
/obj/item/clothing/head/griffin/verb/caw()
set category = "Object"
set name = "Caw"
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
if(cooldown < world.time - 20) // A cooldown, to stop people being jerks
playsound(src.loc, "sound/misc/caw.ogg", 50, 1)
cooldown = world.time
/obj/item/clothing/head/lordadmiralhat
name = "Lord Admiral's Hat"
+17
View File
@@ -136,7 +136,24 @@
icon_state = "owl"
species_fit = list("Vox")
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | NODROP
var/cooldown = 0
action_button_name = "Hoot"
icon_action_button = "action_owlman"
/obj/item/clothing/mask/gas/owl_mask/attack_self()
hoot()
/obj/item/clothing/mask/gas/owl_mask/verb/hoot()
set category = "Object"
set name = "Hoot"
set src in usr
if(!istype(usr, /mob/living)) return
if(usr.stat) return
if(cooldown < world.time - 35) // A cooldown, to stop people being jerks
playsound(src.loc, "sound/misc/hoot.ogg", 50, 1)
cooldown = world.time
// ********************************************************************
@@ -158,6 +158,25 @@
siemens_coefficient = 2.0
flags = NODROP
/obj/item/clothing/suit/corgisuit/en
name = "E-N Suit"
icon_state = "ensuit"
/obj/item/clothing/suit/corgisuit/en/New()
..()
processing_objects.Add(src)
/obj/item/clothing/suit/corgisuit/en/process()
if(prob(2))
for(var/obj/M in orange(2,src))
if(!M.anchored && (M.flags & CONDUCT))
step_towards(M,src)
for(var/mob/living/silicon/S in orange(2,src))
if(istype(S, /mob/living/silicon/ai)) continue
step_towards(S,src)
for(var/mob/living/carbon/human/machine/M in orange(2,src))
step_towards(M,src)
/obj/item/clothing/suit/monkeysuit
name = "Monkey Suit"
desc = "A suit that looks like a primate"
+42 -6
View File
@@ -21,6 +21,7 @@
for(var/obj/item/W in H)
if(istype(W,/obj/item/organ)) continue
H.unEquip(W)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_l_ear)
/datum/superheroes/proc/assign_genes(var/mob/living/carbon/human/H)
if(default_genes.len)
@@ -39,7 +40,7 @@
/datum/superheroes/proc/assign_id(var/mob/living/carbon/human/H)
var/obj/item/weapon/card/id/syndicate/W = new(H)
W.registered_name = H.real_name
W.access = get_all_accesses()
W.access = list(access_maint_tunnels)
if(class == "Superhero")
W.name = "[H.real_name]'s ID Card (Superhero)"
W.assignment = "Superhero"
@@ -64,7 +65,7 @@
/datum/superheroes/owlman/equip(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/owl(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/owl_mask(H), slot_wear_mask)
@@ -88,6 +89,14 @@
H.equip_to_slot_or_del(new /obj/item/clothing/suit/toggle/owlwings/griffinwings(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/griffin(H), slot_head)
var/obj/item/weapon/implant/freedom/L = new/obj/item/weapon/implant/freedom(H)
L.imp_in = H
L.implanted = 1
var/obj/item/organ/external/affected = H.organs_by_name["head"]
affected.implants += L
L.part = affected
return 1
/datum/superheroes/lightnian
name = "LightnIan"
@@ -100,7 +109,7 @@
/datum/superheroes/lightnian/equip(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/brown(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/corgisuit(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/corgi(H), slot_head)
@@ -108,7 +117,22 @@
H.equip_to_slot_or_del(new /obj/item/weapon/bedsheet/orange(H), slot_back)
/datum/superheroes/electro
name = "Electro-Negmatic"
class = "Supevillain"
desc = "You were a roboticist, once. Now you are Electro-Negmatic, a name this station will learn to fear. You designed \
your costume to resemble E-N, your faithful dog that some callous RD destroyed because it was sparking up the plasma. You \
intend to take your revenge and make them all pay thanks to your magnetic powers."
default_spells = list(/obj/effect/proc_holder/spell/wizard/targeted/magnet)
/datum/superheroes/electro/equip(var/mob/living/carbon/human/H)
..()
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/corgisuit/en(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/corgi/en(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/bedsheet/cult(H), slot_back)
@@ -120,7 +144,6 @@
/obj/effect/proc_holder/spell/wizard/targeted/recruit
name = "Recruit Greyshirt"
desc = "Allows you to recruit a conscious, non-braindead, non-catatonic human to be part of the Greyshirts, your personal henchmen. This works on Civilians only and you can recruit a maximum of 3!."
panel = "Shadowling Abilities"
charge_max = 450
clothes_req = 0
range = 1 //Adjacent to user
@@ -191,11 +214,24 @@
ticker.mode.greyshirts += target.mind
target.set_species("Human")
target.h_style = "Bald"
target.fully_replace_character_name(target.real_name, "Generic Henchman ([rand(1, 1000)])")
target.f_style = "Shaved"
target.s_tone = 35
target.r_eyes = 1
target.b_eyes = 1
target.g_eyes = 1
for(var/obj/item/W in target)
if(istype(W,/obj/item/organ)) continue
target.unEquip(W)
target.fully_replace_character_name(target.real_name, "Generic Henchman ([rand(1, 1000)])")
target.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey/greytide(target), slot_w_uniform)
target.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/greytide(target), slot_shoes)
target.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical/greytide(target), slot_l_hand)
target.regenerate_icons()
var/obj/item/weapon/card/id/syndicate/W = new(target)
W.registered_name = target.real_name
W.access = list(access_maint_tunnels)
W.name = "[target.real_name]'s ID Card (Greyshirt)"
W.assignment = "Greyshirt"
target.equip_to_slot_or_del(W, slot_wear_id)
target.equip_to_slot_or_del(new /obj/item/device/radio/headset(target), slot_l_ear)
target.regenerate_icons()