Merge branch 'master' into ticket-conversion-fix

This commit is contained in:
farie82
2020-08-22 22:21:30 +02:00
committed by GitHub
6 changed files with 40 additions and 37 deletions
+3 -3
View File
@@ -61,7 +61,7 @@ SUBSYSTEM_DEF(ticker)
if(GAME_STATE_STARTUP)
// This is ran as soon as the MC starts firing, and should only run ONCE, unless startup fails
round_start_time = world.time + (config.pregame_timestart * 10)
to_chat(world, "<B><FONT color='blue'>Welcome to the pre-game lobby!</FONT></B>")
to_chat(world, "<B><span class='darkmblue'>Welcome to the pre-game lobby!</span></B>")
to_chat(world, "Please, setup your character and select ready. Game will start in [config.pregame_timestart] seconds")
current_state = GAME_STATE_PREGAME
fire() // TG says this is a good idea
@@ -217,11 +217,11 @@ SUBSYSTEM_DEF(ticker)
for(var/obj/effect/landmark/spacepod/random/R in L)
qdel(R)
to_chat(world, "<FONT color='blue'><B>Enjoy the game!</B></FONT>")
to_chat(world, "<span class='darkmblue'><B>Enjoy the game!</B></span>")
world << sound('sound/AI/welcome.ogg')// Skie
if(SSholiday.holidays)
to_chat(world, "<font color='blue'>and...</font>")
to_chat(world, "<span class='darkmblue'>and...</span>")
for(var/holidayname in SSholiday.holidays)
var/datum/holiday/holiday = SSholiday.holidays[holidayname]
to_chat(world, "<h4>[holiday.greet()]</h4>")