mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 06:34:45 +01:00
RIG Helmets
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
/obj/item/clothing
|
||||
name = "clothing"
|
||||
var/list/species_restricted = null //Only these species can wear this kit.
|
||||
var/rig_restrict_helmet = 0 // Stops the user from equipping a rig helmet without attaching it to the suit first.
|
||||
|
||||
/*
|
||||
Sprites used when the clothing item is refit. This is done by setting icon_override.
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
usr << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
|
||||
|
||||
/obj/item/clothing/suit/space/eva/vox
|
||||
name = "Vox Space Suit"
|
||||
name = "Vox EVA Suit"
|
||||
icon_state = "voxspace"
|
||||
item_state = "voxspace"
|
||||
species_restricted = list("Vox", "Vox Armalis")
|
||||
@@ -248,7 +248,7 @@
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/eva/vox
|
||||
name = "Vox Space Suit"
|
||||
name = "Vox EVA Suit"
|
||||
icon_state = "voxspace"
|
||||
item_state = "voxspace"
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
rig_restrict_helmet = 1
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
@@ -436,16 +437,17 @@
|
||||
//Medical Rig
|
||||
/obj/item/clothing/head/helmet/space/rig/medical
|
||||
name = "medical hardsuit helmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort, but does not protect the eyes from intense light."
|
||||
icon_state = "rig0-medical"
|
||||
item_state = "medical_helm"
|
||||
_color = "medical"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/medical
|
||||
icon_state = "rig-medical"
|
||||
name = "medical hardsuit"
|
||||
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
|
||||
desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort."
|
||||
item_state = "medical_hardsuit"
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
|
||||
@@ -150,7 +150,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meaty Ores", /datum/event/dust/meaty, 0, list(ASSIGNMENT_ENGINEER = 20)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
// new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
|
||||
@@ -159,15 +159,15 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
|
||||
new /datum/event_meta/alien(EVENT_LEVEL_MODERATE, "Alien Infestation", /datum/event/alien_infestation, 2.5, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
new /datum/event_meta/ninja(EVENT_LEVEL_MODERATE, "Space Ninja", /datum/event/space_ninja, 0, list(ASSIGNMENT_SECURITY = 1), 1, 0, 5),
|
||||
// NON-BAY EVENTS
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 50)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Dust", /datum/event/dust, 50, list(ASSIGNMENT_ENGINEER = 50)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Dimensional Tear", /datum/event/tear, 0, list(ASSIGNMENT_SECURITY = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Wormholes", /datum/event/wormholes, 150),
|
||||
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 100, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vortex Anomaly", /datum/event/anomaly/anomaly_vortex, 50, list(ASSIGNMENT_ENGINEER = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 50, list(ASSIGNMENT_ENGINEER = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 50, list(ASSIGNMENT_ENGINEER = 50)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravitational Anomaly", /datum/event/anomaly/anomaly_grav, 200),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Pyro Anomaly", /datum/event/anomaly/anomaly_pyro, 100, list(ASSIGNMENT_ENGINEER = 60)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Vortex Anomaly", /datum/event/anomaly/anomaly_vortex, 50, list(ASSIGNMENT_ENGINEER = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Bluespace Anomaly", /datum/event/anomaly/anomaly_bluespace, 50, list(ASSIGNMENT_ENGINEER = 25)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Flux Anomaly", /datum/event/anomaly/anomaly_flux, 50, list(ASSIGNMENT_ENGINEER = 50)),
|
||||
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravitational Anomaly", /datum/event/anomaly/anomaly_grav, 200),
|
||||
)
|
||||
|
||||
/datum/event_container/major
|
||||
|
||||
@@ -47,7 +47,7 @@ var/global/list/possibleEvents = list()
|
||||
|
||||
possibleEvents[/datum/event/economic_event] = 300
|
||||
possibleEvents[/datum/event/trivial_news] = 400
|
||||
possibleEvents[/datum/event/mundane_news] = 300
|
||||
possibleEvents[/datum/event/mundane_news] = 300
|
||||
|
||||
possibleEvents[/datum/event/cargo_bonus] = 150
|
||||
|
||||
@@ -59,7 +59,7 @@ var/global/list/possibleEvents = list()
|
||||
possibleEvents[/datum/event/mass_hallucination] = 200
|
||||
possibleEvents[/datum/event/vent_clog] = 300
|
||||
possibleEvents[/datum/event/anomaly/anomaly_grav] = 200
|
||||
|
||||
|
||||
possibleEvents[/datum/event/wormholes] = 150
|
||||
|
||||
possibleEvents[/datum/event/carp_migration] = 20 + 10 * active_with_role["Engineer"]
|
||||
@@ -72,7 +72,7 @@ var/global/list/possibleEvents = list()
|
||||
|
||||
possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
|
||||
possibleEvents[/datum/event/ionstorm] = active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
|
||||
possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
|
||||
// possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/electrical_storm] = 15 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/wallrot] = 30 * active_with_role["Engineer"] + 50 * active_with_role["Botanist"]
|
||||
|
||||
@@ -82,8 +82,8 @@ var/global/list/possibleEvents = list()
|
||||
possibleEvents[/datum/event/anomaly/anomaly_pyro] = 100 + 60 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/anomaly/anomaly_vortex] = 50 + 25 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/anomaly/anomaly_bluespace] = 50 + 25 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/anomaly/anomaly_flux] = 50 + 50 * active_with_role["Engineer"]
|
||||
|
||||
possibleEvents[/datum/event/anomaly/anomaly_flux] = 50 + 50 * active_with_role["Engineer"]
|
||||
|
||||
possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/meteor_shower] = 20 * active_with_role["Engineer"]
|
||||
possibleEvents[/datum/event/blob] = 10 * active_with_role["Engineer"]
|
||||
|
||||
@@ -1016,6 +1016,8 @@
|
||||
number += 2
|
||||
if(istype(src.head, /obj/item/clothing/head/helmet/space/eva))
|
||||
number -= 2
|
||||
if(istype(src.head, /obj/item/clothing/head/helmet/space/rig/medical))
|
||||
number -= 2
|
||||
if(istype(src.glasses, /obj/item/clothing/glasses/thermal))
|
||||
number -= 1
|
||||
if(istype(src.glasses, /obj/item/clothing/glasses/sunglasses))
|
||||
@@ -1412,7 +1414,6 @@
|
||||
if(H)
|
||||
H.brained=1
|
||||
h_style = "Bald"
|
||||
drop_from_inventory(head)
|
||||
update_hair()
|
||||
update_body()
|
||||
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
H << "<span class='notice'>You are not holding anything to equip.</span>"
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/clothing/head/helmet/space/rig)) // If the item to be equipped is a rigid suit helmet
|
||||
src << "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)" // Stop eva helms equipping.
|
||||
return 0
|
||||
|
||||
if(H.equip_to_appropriate_slot(I))
|
||||
if(hand)
|
||||
update_inv_l_hand(0)
|
||||
|
||||
@@ -106,7 +106,14 @@
|
||||
var/obj/item/W = get_active_hand()
|
||||
|
||||
if(istype(W))
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
if (istype(W, /obj/item/clothing))
|
||||
var/obj/item/clothing/C = W
|
||||
if(C.rig_restrict_helmet)
|
||||
src << "\red You must fasten the helmet to a hardsuit first. (Target the head and use on a hardsuit)" // Stop eva helms equipping.
|
||||
else
|
||||
equip_to_slot_if_possible(C, slot)
|
||||
else
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
|
||||
if(ishuman(src) && W == src:head)
|
||||
src:update_hair()
|
||||
|
||||
@@ -1005,7 +1005,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
if(!brained)
|
||||
if(brute_dam > 25)
|
||||
if(brute_dam > 40)
|
||||
if(prob(10))
|
||||
breakskull()
|
||||
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
user.visible_message("\blue [user] has cut through [target]'s skull open with \the [tool].", \
|
||||
"\blue You have cut through [target]'s skull open with \the [tool].")
|
||||
target.brain_op_stage = 2
|
||||
target.expose_brain()
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("\red [user]'s hand slips, cracking [target]'s skull with \the [tool]!" , \
|
||||
|
||||
Reference in New Issue
Block a user