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Removes "Scarry Sounds" Random Loop
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@@ -958,13 +958,6 @@
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adjustToxLoss(-3)
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lastpuke = 0
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//0.1% chance of playing a scary sound to someone who's in complete darkness
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if(isturf(loc) && rand(1,1000) == 1)
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var/turf/currentTurf = loc
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in currentTurf
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if(L && L.lum_r + L.lum_g + L.lum_b == 0)
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playsound_local(src,pick(scarySounds),50, 1, -1)
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/mob/living/carbon/human/handle_changeling()
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if(mind)
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if(mind.changeling)
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