Removes "Scarry Sounds" Random Loop

This commit is contained in:
Fox-McCloud
2017-03-21 20:22:54 -04:00
parent 7e6ab46753
commit 657c92b80d
@@ -958,13 +958,6 @@
adjustToxLoss(-3)
lastpuke = 0
//0.1% chance of playing a scary sound to someone who's in complete darkness
if(isturf(loc) && rand(1,1000) == 1)
var/turf/currentTurf = loc
var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in currentTurf
if(L && L.lum_r + L.lum_g + L.lum_b == 0)
playsound_local(src,pick(scarySounds),50, 1, -1)
/mob/living/carbon/human/handle_changeling()
if(mind)
if(mind.changeling)