Leftover healing is now split onto logical limbs

This commit is contained in:
Ansari
2018-05-20 19:40:52 +08:00
parent dabdbd4426
commit 657d6fe275
+39 -2
View File
@@ -104,7 +104,27 @@
if(stop_bleeding)
if(!H.bleedsuppress) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
var/rembrute = max(0, heal_brute - affecting.brute_dam)
var/remburn = max(0, heal_burn - affecting.burn_dam)
var/nrembrute = rembrute
var/nremburn = remburn
affecting.heal_damage(heal_brute, heal_burn)
if(affecting.body_part in list(ARM_LEFT, ARM_RIGHT, LEG_LEFT, LEG_RIGHT, UPPER_TORSO))
for(var/obj/item/organ/external/E in affecting.children)
if(rembrute <= 0 && remburn <= 0) // Make sure there's actually overheal left and the organ is damaged before bothering
break
else if(E.status && ORGAN_ROBOT || E.open == 1) // Ignore robotic or open limb
continue
else if(E.brute_dam == 0 && E.burn_dam == 0) // Ignore undamaged limb
continue
nrembrute = rembrute - E.brute_dam // Deduct the healed damage from the remain
nremburn = remburn - E.burn_dam
E.heal_damage(rembrute, remburn)
rembrute = nrembrute
remburn = nremburn
user.visible_message("<span class='green'>[user] bandages the wounds on [H]'s [E.name] with the remaining bandages.</span>", \
"<span class='green'>You bandages the wounds on [H]'s [E.name] with the remaining bandages.</span>" )
H.UpdateDamageIcon()
use(1)
else
@@ -143,9 +163,26 @@
if(affecting.open == 0)
affecting.germ_level = 0
user.visible_message("<span class='green'>[user] salves the wounds on [H]'s [affecting.name].</span>", \
"<span class='green'>You salve the wounds on [H]'s [affecting.name].</span>" )
var/rembrute = max(0, heal_brute - affecting.brute_dam)
var/remburn = max(0, heal_burn - affecting.burn_dam)
var/nrembrute = rembrute
var/nremburn = remburn
affecting.heal_damage(heal_brute, heal_burn)
if(affecting.body_part in list(ARM_LEFT, ARM_RIGHT, LEG_LEFT, LEG_RIGHT, UPPER_TORSO))
for(var/obj/item/organ/external/E in affecting.children)
if(rembrute <= 0 && remburn <= 0) // Make sure there's actually overheal left and the organ is damaged before bothering
break
else if(E.status && ORGAN_ROBOT || E.open == 1) // Ignore robotic or open limb
continue
else if(E.brute_dam == 0 && E.burn_dam == 0) // Ignore undamaged limb
continue
nrembrute = rembrute - E.brute_dam // Deduct the healed damage from the remain
nremburn = remburn - E.burn_dam
E.heal_damage(rembrute, remburn)
rembrute = nrembrute
remburn = nremburn
user.visible_message("<span class='green'>[user] salves the wounds on [H]'s [E.name] with the remaining ointment.</span>", \
"<span class='green'>You salve the wounds on [H]'s [E.name] with the remaining ointment.</span>" )
H.UpdateDamageIcon()
use(1)
else