diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index 2ca2968e176..d9ff28b465b 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -69,7 +69,7 @@ if(buckle_prevents_pull) M.pulledby.stop_pulling() - if (LAZYLEN(M.grabbed_by)) + if(LAZYLEN(M.grabbed_by)) for(var/obj/item/grab/G in M.grabbed_by) qdel(G) diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index ddb5db9094a..640ffb09d4f 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -432,7 +432,7 @@ /obj/item/grab/Destroy() if(affecting) - if (!affecting.buckled) + if(!affecting.buckled) affecting.pixel_x = 0 affecting.pixel_y = 0 //used to be an animate, not quick enough for del'ing affecting.layer = initial(affecting.layer)