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https://github.com/ParadiseSS13/Paradise.git
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adds shadowshrooms from tgstation, nerf glowshroom glow a bit and add new vars for glow, add new shadow and red light genes
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@@ -10,30 +10,54 @@
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icon_state = "glowshroom" //replaced in New
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layer = 2.1
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var/endurance = 30
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var/potency = 30
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var/delay = 1200
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var/floor = 0
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var/yield = 3
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var/generation = 1
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var/spreadIntoAdjacentChance = 60
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light_color = "#006622"
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var/obj/item/seeds/myseed = /obj/item/seeds/glowshroom
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obj/effect/glowshroom/glowcap
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/obj/effect/glowshroom/glowcap
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name = "glowcap"
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desc = "Mycena Ruthenia, a species of mushroom that, while it does glow in the dark, is not actually bioluminescent."
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icon_state = "glowcap"
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light_color = "#8E0300"
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myseed = /obj/item/seeds/glowshroom/glowcap
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/obj/effect/glowshroom/single
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yield = 0
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/obj/effect/glowshroom/shadowshroom
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name = "shadowshroom"
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desc = "Mycena Umbra, a species of mushroom that emits shadow instead of light."
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icon_state = "shadowshroom"
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myseed = /obj/item/seeds/glowshroom/shadowshroom
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/obj/effect/glowshroom/single/Spread()
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return
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/obj/effect/glowshroom/examine(mob/user)
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. = ..()
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to_chat(user, "This is a [generation]\th generation [name]!")
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/obj/effect/glowshroom/New()
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/obj/effect/glowshroom/Destroy()
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if(myseed)
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qdel(myseed)
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myseed = null
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return ..()
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/obj/effect/glowshroom/New(loc, obj/item/seeds/newseed, mutate_stats)
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..()
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set_light(round(potency/10))
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dir = CalcDir()
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if(newseed)
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myseed = newseed.Copy()
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myseed.forceMove(src)
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else
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myseed = new myseed(src)
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if(mutate_stats) //baby mushrooms have different stats :3
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myseed.adjust_potency(rand(-3,6))
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myseed.adjust_yield(rand(-1,2))
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myseed.adjust_production(rand(-3,6))
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myseed.adjust_endurance(rand(-3,6))
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delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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if(myseed.get_gene(/datum/plant_gene/trait/glow))
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color)
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setDir(CalcDir())
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var/base_icon_state = initial(icon_state)
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if(!floor)
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switch(dir) //offset to make it be on the wall rather than on the floor
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@@ -49,10 +73,12 @@ obj/effect/glowshroom/glowcap
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "[base_icon_state]f"
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addtimer(src, "Spread", delay)
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addtimer(src, "Spread", delay, FALSE)
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/obj/effect/glowshroom/proc/Spread()
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for(var/i = 1 to yield)
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var/turf/ownturf = get_turf(src)
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var/shrooms_planted = 0
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for(var/i in 1 to myseed.yield)
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if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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var/list/possibleLocs = list()
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var/spreadsIntoAdjacent = FALSE
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@@ -61,6 +87,8 @@ obj/effect/glowshroom/glowcap
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spreadsIntoAdjacent = TRUE
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for(var/turf/simulated/floor/earth in view(3,src))
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if(!ownturf.CanAtmosPass(earth))
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continue
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if(spreadsIntoAdjacent || !locate(/obj/effect/glowshroom) in view(1,earth))
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possibleLocs += earth
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CHECK_TICK
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@@ -81,14 +109,14 @@ obj/effect/glowshroom/glowcap
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if(shroomCount >= placeCount)
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continue
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var/obj/effect/glowshroom/child = new type(newLoc)//The baby mushrooms have different stats :3
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child.potency = max(potency + rand(-3,6), 0)
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child.yield = max(yield + rand(-1,2), 0)
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child.delay = max(delay + rand(-30,60), 0)
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child.endurance = max(endurance + rand(-3,6), 1)
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var/obj/effect/glowshroom/child = new type(newLoc, myseed, TRUE)
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child.generation = generation + 1
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shrooms_planted++
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CHECK_TICK
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if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.yield -= shrooms_planted
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addtimer(src, "Spread", delay, FALSE)
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/obj/effect/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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@@ -146,4 +174,4 @@ obj/effect/glowshroom/glowcap
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/obj/effect/glowshroom/proc/CheckEndurance()
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if(endurance <= 0)
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qdel(src)
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qdel(src)
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