Conflicts:
	code/modules/power/port_gen.dm
This commit is contained in:
Markolie
2015-07-30 03:08:33 +02:00
80 changed files with 3783 additions and 3300 deletions
+4 -10
View File
@@ -136,8 +136,6 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_debug_del_all,
/client/proc/reload_admins,
/client/proc/restart_controller,
/client/proc/remake_distribution_map,
/client/proc/show_distribution_map,
/client/proc/enable_debug_verbs,
/client/proc/callproc,
/client/proc/callproc_datum,
@@ -228,19 +226,15 @@ var/list/admin_verbs_mentor = list(
set name = "Invisimin"
set category = "Admin"
set desc = "Toggles ghost-like invisibility (Don't abuse this)"
if(holder && mob)
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/human.dmi'
mob.update_icons()
mob << "<span class='danger'>Invisimin off. Invisibility reset.</span>"
//TODO: Make some kind of indication for the badmin that they are currently invisible
else
mob.invisibility = INVISIBILITY_OBSERVER
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/mob.dmi'
mob << "<span class='notice'>Invisimin on. You are now as invisible as a ghost.</span>"
/client/proc/player_panel()
set name = "Player Panel"