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Fixes Emitter Beam Pooling
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@@ -285,7 +285,7 @@
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else
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user << "<span class = 'notice'>Ow...</span>"
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user.apply_effect(110,AGONY,0)
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del(in_chamber)
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qdel(in_chamber)
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mouthshoot = 0
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return
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else
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@@ -97,7 +97,7 @@
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in_chamber.pass_flags = pass_flags //And the pass flags to that of the real projectile...
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in_chamber.firer = user
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var/output = in_chamber.process() //Test it!
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del(in_chamber) //No need for it anymore
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qdel(in_chamber) //No need for it anymore
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return output //Send it back to the gun!
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Bump(atom/A as mob|obj|turf|area)
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@@ -168,7 +168,7 @@
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if(!istype(src, /obj/item/projectile/beam/lightning))
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density = 0
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invisibility = 101
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del(src)
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qdel(src)
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return 1
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