Merge pull request #983 from tigercat2000/water_act

Water_act system - for all your watery needs
This commit is contained in:
ZomgPonies
2015-05-10 16:14:55 -04:00
17 changed files with 117 additions and 9 deletions
@@ -79,6 +79,9 @@ would spawn and follow the beaker, even if it is carried or thrown.
/obj/effect/effect/water/Bump(atom/A)
if(reagents)
reagents.reaction(A)
if(istype(A,/atom/movable))
var/atom/movable/AM = A
AM.water_act(life, 310.15, src)
return ..()
+21 -4
View File
@@ -146,8 +146,10 @@
if (M.loc == loc)
wash(M)
check_heat(M)
M.water_act(100, convertHeat(), src)
for (var/atom/movable/G in src.loc)
G.clean_blood()
G.water_act(100, convertHeat(), src)
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob, params)
if(I.type == /obj/item/device/analyzer)
@@ -163,6 +165,8 @@
if("boiling")
watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I].</span>")
if(on)
I.water_act(100, convertHeat(), src)
/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
overlays.Cut() //once it's been on for a while, in addition to handling the water overlay.
@@ -201,10 +205,21 @@
mobpresent -= 1
..()
/obj/machinery/shower/proc/convertHeat()
switch(watertemp)
if("boiling")
return 340.15
if("normal")
return 310.15
if("freezing")
return 230.15
//Yes, showers are super powerful as far as washing goes.
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
if(!on) return
O.water_act(100, convertHeat(), src)
if(isliving(O))
var/mob/living/L = O
L.ExtinguishMob()
@@ -293,22 +308,22 @@
check_heat(C)
/obj/machinery/shower/proc/check_heat(mob/M as mob)
M.water_act(100, convertHeat(), src) //convenience
if(!on || watertemp == "normal") return
if(iscarbon(M))
var/mob/living/carbon/C = M
if(watertemp == "freezing")
C.bodytemperature = max(80, C.bodytemperature - 80)
//C.bodytemperature = max(80, C.bodytemperature - 80)
C << "<span class='warning'>The water is freezing!</span>"
return
if(watertemp == "boiling")
C.bodytemperature = min(500, C.bodytemperature + 35)
//C.bodytemperature = min(500, C.bodytemperature + 35)
C.adjustFireLoss(5)
C << "<span class='danger'>The water is searing!</span>"
return
/obj/item/weapon/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
@@ -372,7 +387,9 @@
user.visible_message("\blue [user] fills the [RG] using \the [src].","\blue You fill the [RG] using \the [src].")
return
else if (istype(O, /obj/item/weapon/melee/baton))
O.water_act(20,310.15,src)
if (istype(O, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = O
if (B.bcell.charge > 0 && B.status == 1)
flick("baton_active", src)