mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 10:33:30 +01:00
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/obj/item/weapon/twohanded/rcl
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name = "rapid cable layer (RCL)"
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desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rcl-0"
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item_state = "rcl-0"
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opacity = 0
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force = 5 //Plastic is soft
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throwforce = 5
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throw_speed = 1
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "engineering=4;materials=4"
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var/max_amount = 90
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var/active = 0
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var/obj/structure/cable/last = null
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var/obj/item/stack/cable_coil/loaded = null
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/obj/item/weapon/twohanded/rcl/attackby(obj/item/weapon/W, mob/user)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if(!loaded)
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if(user.drop_item())
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loaded = W
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loaded.forceMove(src)
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loaded.max_amount = max_amount //We store a lot.
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else
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to_chat(user, "<span class='warning'>[user.get_active_hand()] is stuck to your hand!</span>")
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return
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else
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if(loaded.amount < max_amount)
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var/amount = min(loaded.amount + C.amount, max_amount)
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C.use(amount - loaded.amount)
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loaded.amount = amount
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else
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return
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update_icon()
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to_chat(user, "<span class='notice'>You add the cables to the [src]. It now contains [loaded.amount].</span>")
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else if(isscrewdriver(W))
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if(!loaded)
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return
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to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
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while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
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var/diff = loaded.amount % 30
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if(diff)
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loaded.use(diff)
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new /obj/item/stack/cable_coil(user.loc, diff)
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else
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loaded.use(30)
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new /obj/item/stack/cable_coil(user.loc, 30)
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loaded.max_amount = initial(loaded.max_amount)
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loaded.forceMove(user.loc)
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user.put_in_hands(loaded)
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loaded = null
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update_icon()
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else
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..()
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/obj/item/weapon/twohanded/rcl/examine(mob/user)
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..()
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if(loaded)
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to_chat(user, "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>")
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/obj/item/weapon/twohanded/rcl/Destroy()
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if(loaded)
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qdel(loaded)
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loaded = null
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last = null
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active = 0
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return ..()
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/obj/item/weapon/twohanded/rcl/update_icon()
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if(!loaded)
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icon_state = "rcl-0"
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item_state = "rcl-0"
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return
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switch(loaded.amount)
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if(61 to INFINITY)
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icon_state = "rcl-30"
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item_state = "rcl"
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if(31 to 60)
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icon_state = "rcl-20"
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item_state = "rcl"
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if(1 to 30)
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icon_state = "rcl-10"
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item_state = "rcl"
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else
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icon_state = "rcl-0"
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item_state = "rcl-0"
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/obj/item/weapon/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
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update_icon()
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if(!loaded || !loaded.amount)
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if(loud)
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to_chat(user, "<span class='notice'>The last of the cables unreel from [src].</span>")
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if(loaded)
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qdel(loaded)
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loaded = null
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unwield(user)
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active = wielded
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return 1
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return 0
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/obj/item/weapon/twohanded/rcl/dropped(mob/wearer)
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..()
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active = 0
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last = null
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/obj/item/weapon/twohanded/rcl/attack_self(mob/user)
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..()
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active = wielded
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if(!active)
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last = null
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else if(!last)
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for(var/obj/structure/cable/C in get_turf(user))
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if(C.d1 == 0 || C.d2 == 0)
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last = C
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break
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/obj/item/weapon/twohanded/rcl/moved(mob/user, turf/old_loc, direct)
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if(active)
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trigger(user)
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/obj/item/weapon/twohanded/rcl/proc/trigger(mob/user)
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if(is_empty(user, 0))
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to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
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return
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if(last)
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if(get_dist(last, user) == 1) //hacky, but it works
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var/turf/T = get_turf(user)
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if(!isturf(T) || T.intact || !T.can_have_cabling())
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last = null
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return
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if(get_dir(last, user) == last.d2)
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//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
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last = null
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return
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loaded.cable_join(last, user)
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if(is_empty(user))
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return //If we've run out, display message and exit
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else
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last = null
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last = loaded.place_turf(get_turf(loc), user, turn(user.dir, 180))
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is_empty(user) //If we've run out, display message
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/obj/item/weapon/twohanded/rcl/pre_loaded/New() //Comes preloaded with cable, for testing stuff
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..()
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loaded = new()
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loaded.max_amount = max_amount
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loaded.amount = max_amount
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update_icon()
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