Added virus epidemic mode.

- Mode will only start with at least one doctor at round start(CMO or MD)
- Lethal vira won't spawn anymore outside this mode
This commit is contained in:
cib
2012-04-04 19:27:31 -07:00
parent 45e222fb03
commit 66447b2b39
7 changed files with 149 additions and 28 deletions
+22 -25
View File
@@ -331,9 +331,9 @@ proc/airborne_can_reach(turf/source, turf/target)
/datum/disease2/effect/greater/radian
name = "Radian's syndrome"
stage = 4
maxm = 3
maxm = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.radiation += (2*multiplier)
mob.radiation += (20*multiplier)
/datum/disease2/effect/greater/toxins
name = "Hyperacid Syndrome"
@@ -355,11 +355,28 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/greater/deaf
name = "Hard of hearing syndrome"
/datum/disease2/effect/greater/fever
name = "Fever syndrome"
stage = 4
maxm = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf += 20
mob.adjustFireLoss(10 * multiplier)
/datum/disease2/effect/greater/weak_bones
name = "Bone Density Syndrome"
stage = 4
maxm = 2
activate(var/mob/living/carbon/mob,var/multiplier)
var/name = pick(mob.organs)
var/datum/organ/external/organ = mob.organs[name]
if(!organ.broken)
mob.adjustBruteLoss(10)
mob.visible_message("\red You hear a loud cracking sound coming from [mob.name].","\red <b>Something feels like it shattered in your [organ.display_name]!</b>","You hear a sickening crack.")
mob.emote("scream")
organ.broken = 1
organ.wound = pick("broken","fracture","hairline fracture") //Randomise in future. Edit: Randomized. --SkyMarshal
organ.perma_injury = 10
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
@@ -373,14 +390,6 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.mutations |= 512
/*/datum/disease2/effect/greater/noface
name = "Identity Loss syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.face_dmg++
deactivate(var/mob/living/carbon/mob)
mob.face_dmg--*/
/datum/disease2/effect/greater/monkey
name = "Monkism syndrome"
stage = 4
@@ -439,18 +448,6 @@ proc/airborne_can_reach(turf/source, turf/target)
activate(var/mob/living/carbon/mob,var/multiplier)
mob.setBrainLoss(50)
/datum/disease2/effect/greater/suicide
name = "Suicidal syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.suiciding = 1
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
mob.updatehealth()
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
mob.suiciding = 0
// lesser syndromes, partly just copypastes
/datum/disease2/effect/lesser/hallucinations
name = "Hallucinational Syndrome"