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MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters) added BS12 give command and explosives Map update to remove blob spawn.
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@@ -1690,7 +1690,7 @@
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dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
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for(var/mob/living/carbon/human/H in world)
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if(H.dna && H.ckey)
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dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
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dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.b_type]</td></tr>"
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dat += "</table>"
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usr << browse(dat, "window=DNA;size=440x410")
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if("fingerprints")
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