Removes Unused Factions (#13453)

This commit is contained in:
Fox McCloud
2020-05-24 13:49:17 -04:00
committed by GitHub
parent f52bf9c746
commit 664a08088d
5 changed files with 0 additions and 125 deletions
-10
View File
@@ -24,9 +24,6 @@ SUBSYSTEM_DEF(ticker)
var/Bible_deity_name
var/datum/cult_info/cultdat = null //here instead of cult for adminbus purposes
var/random_players = 0 // if set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders
var/list/syndicate_coalition = list() // list of traitor-compatible factions
var/list/factions = list() // list of all factions
var/list/availablefactions = list() // list of factions with openings
var/tipped = FALSE //Did we broadcast the tip of the day yet?
var/selected_tip // What will be the tip of the day?
var/pregame_timeleft // This is used for calculations
@@ -195,7 +192,6 @@ SUBSYSTEM_DEF(ticker)
//here to initialize the random events nicely at round start
setup_economy()
setupfactions()
//shuttle_controller.setup_shuttle_docks()
@@ -438,12 +434,6 @@ SUBSYSTEM_DEF(ticker)
if(m)
to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
/datum/controller/subsystem/ticker/proc/getfactionbyname(var/name)
for(var/datum/faction/F in factions)
if(F.name == name)
return F
/datum/controller/subsystem/ticker/proc/declare_completion()
GLOB.nologevent = 1 //end of round murder and shenanigans are legal; there's no need to jam up attack logs past this point.
//Round statistics report