diff --git a/code/modules/mob/living/carbon/alien/humanoid/emote.dm b/code/modules/mob/living/carbon/alien/humanoid/emote.dm
index 112277a89fb..f159abebbe4 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/emote.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/emote.dm
@@ -14,11 +14,16 @@
//cooldown system handled by /code/modules/mob/emotes.dm
switch(act)
+ if("roar")
+ on_CD = handle_emote_CD()
+ if("deathgasp")
+ on_CD = handle_emote_CD()
+ if("hiss")
+ on_CD = handle_emote_CD()
+ if("gnarl")
+ on_CD = handle_emote_CD()
if("flip")
on_CD = handle_emote_CD()
- if("superflip")
- on_CD = handle_emote_CD(100)
-
if(on_CD)
return
@@ -43,7 +48,7 @@
message = "\The [src] lets out a waning guttural screech, green blood bubbling from its maw..."
m_type = 2
if("scratch")
- if(!src.restrained())
+ if(!restrained())
message = "\The [src] scratches."
m_type = 1
if("whimper")
@@ -96,11 +101,11 @@
message = "\The [src] twitches violently."
m_type = 1
if("dance")
- if(!src.restrained())
+ if(!restrained())
message = "\The [src] dances around happily."
m_type = 1
if("roll")
- if(!src.restrained())
+ if(!restrained())
message = "\The [src] rolls."
m_type = 1
if("shake")
@@ -120,19 +125,17 @@
if("flip")
m_type = 1
message = "\The [src] does a flip!"
- src.SpinAnimation(5,1)
- if("superflip")
- m_type = 1
- message = "The [src] gets ready to flip into oblivion!"
- reagents.add_reagent("fliptonium", 1)
- if("laugh")
- return //deals with the fliptonium issue
+ SpinAnimation(5,1)
if("help")
- to_chat(src, "burp, flip, superflip, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper")
+ to_chat(src, "burp, flip, deathgasp, choke, collapse, dance, drool, gasp, shiver, gnarl, jump, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper")
if(!stat)
if(act == "roar")
- playsound(src.loc, 'sound/voice/hiss5.ogg', 40, 1, 1)
+ playsound(src.loc, 'sound/voice/hiss5.ogg', 50, 1, 1)
if(act == "deathgasp")
playsound(src.loc, 'sound/voice/hiss6.ogg', 80, 1, 1)
+ if(act == "hiss")
+ playsound(src.loc, 'sound/voice/hiss1.ogg', 30, 1, 1)
+ if(act == "gnarl")
+ playsound(src.loc, 'sound/voice/hiss4.ogg', 30, 1, 1)
..(act, m_type, message)
\ No newline at end of file