minor tweaks and cleanup with events, readded meteor shower and grid check events, removed most unused event files (left some interesting ones)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-21 19:15:38 +10:00
parent 351e6d490c
commit 66ce65a680
12 changed files with 30 additions and 252 deletions
+30 -6
View File
@@ -46,13 +46,15 @@
possibleEvents["Meteor"] = 80 * engineer_count
possibleEvents["Blob"] = 30 * engineer_count
possibleEvents["Spacevine"] = 30 * engineer_count
possibleEvents["Grid Check"] = 10 * engineer_count
if(medical_count >= 1)
possibleEvents["Radiation"] = medical_count * 100
possibleEvents["Virus"] = medical_count * 50
possibleEvents["Appendicitis"] = medical_count * 50
if(security_count >= 1)
possibleEvents["Prison Break"] = security_count * 50
//possibleEvents["Space Ninja"] = security_count * 10 // very low chance for space ninja event
/*if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)
possibleEvents["Space Ninja"] = security_count * 10*/
var/picked_event = pick(possibleEvents)
var/chance = possibleEvents[picked_event]
@@ -79,8 +81,7 @@
switch(picked_event)
if("Space Ninja")
//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)
space_ninja_arrival()
space_ninja_arrival()
if("Radiation")
high_radiation_event()
if("Virus")
@@ -101,6 +102,10 @@
spacevine_infestation()
if("Communications")
communications_blackout()
if("Grid Check")
grid_check()
if("Meteor")
meteor_shower()
return 1
@@ -116,8 +121,9 @@
for(var/obj/machinery/telecomms/T in telecomms_list)
T.emp_act(1)
/proc/power_failure()
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure")
/proc/power_failure(var/is_grid_check = 0)
command_alert("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", is_grid_check ? "Automated Grid Check" : "Critical Power Failure")
for(var/mob/M in player_list)
M << sound('sound/AI/poweroff.ogg')
for(var/obj/machinery/power/smes/S in world)
@@ -577,10 +583,28 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
world << "Ion Storm Main Done"
*/
/proc/meteor_shower()
command_alert("The station is now in a meteor shower", "Meteor Alert")
spawn(0)
var/waves = rand(1,4)
while(waves > 0)
sleep(rand(20,100))
spawn_meteors(rand(1,3))
waves--
command_alert("The station has cleared the meteor shower", "Meteor Alert")
/proc/grid_check()
spawn(0)
power_failure(1)
sleep(rand(100,600))
power_restore()
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
// with a specific role.
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
proc/number_active_with_role(role)
/proc/number_active_with_role(role)
var/count = 0
for(var/mob/M in player_list)
if(!M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
-32
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@@ -1,32 +0,0 @@
/area/var/radsafe = 0
/area/maintenance/radsafe = 1
/area/ai_monitored/maintenance/radsafe = 1
/area/centcom/radsafe = 1
/area/admin/radsafe = 1
/area/adminsafety/radsafe = 1
/area/shuttle/radsafe = 1
/area/syndicate_station/radsafe = 1
/area/asteroid/radsafe = 1
/area/crew_quarters/sleeping/radsafe = 1
/datum/event/blowout
Lifetime = 150
Announce()
if(!forced && prob(90))
ActiveEvent = null
SpawnEvent()
del src
return
command_alert("Warning: station approaching high-density radiation cloud. Seek cover immediately.")
Tick()
if(ActiveFor == 50)
command_alert("Station has entered radiation cloud. Do not leave cover until it has passed.")
if(ActiveFor == 100 || ActiveFor == 150) //1/2 and 2/2 f the way after it start proper make peope be half dead mostly
for(var/mob/living/carbon/M in world)
var/area = get_area(M)
if(area:radsafe)
continue
if(!M.stat)
M.radiate(100)
Die()
command_alert("The station has cleared the radiation cloud. It is now safe to leave cover.")
@@ -1,88 +0,0 @@
//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:04
/datum/event/electricalstorm
var/list/obj/machinery/light/Lights = list( )
var/list/obj/machinery/light/APCs = list( )
var/list/obj/machinery/light/Doors = list( )
var/list/obj/machinery/light/Comms = list( )
Announce()
// command_alert("The station is flying through an electrical storm. Radio communications may be disrupted", "Anomaly Alert")
for(var/obj/machinery/light/Light in world)
if(Light.z == 1 && Light.status != 0)
Lights += Light
for(var/obj/machinery/power/apc/APC in world)
if(APC.z == 1 && !APC.crit)
APCs += APC
for(var/obj/machinery/door/airlock/Door in world)
if(Door.z == 1 && !istype(Door,/obj/machinery/door/airlock/secure))
Doors += Door
for(var/obj/machinery/telecomms/processor/T in world)
if(prob(90) && !(T.stat & (BROKEN|NOPOWER)))
T.stat |= BROKEN
Comms |= T
Tick()
for(var/x = 0; x < 3; x++)
if (prob(30))
BlowLight()
if (prob(10))
DisruptAPC()
if (prob(10))
DisableDoor()
Die()
command_alert("The station has cleared the electrical storm. Radio communications restored", "Anomaly Alert")
for(var/obj/machinery/telecomms/processor/T in Comms)
T.stat &= ~BROKEN
Comms = list()
proc
BlowLight() //Blow out a light fixture
var/obj/machinery/light/Light = null
var/failed_attempts = 0
while (Light == null || Light.status != 0)
Light = pick(Lights)
failed_attempts++
if (failed_attempts >= 10)
return
spawn(0) //Overload the light, spectacularly.
//Light.sd_SetLuminosity(10)
//sleep(2)
Light.on = 1
Light.broken()
Lights -= Light
DisruptAPC()
var/failed_attempts = 0
var/obj/machinery/power/apc/APC
while (!APC || !APC.operating)
APC = pick(APCs)
failed_attempts++
if (failed_attempts >= 10)
return
if (prob(40))
APC.operating = 0 //Blow its breaker
if (prob(8))
APC.set_broken()
APCs -= APC
DisableDoor()
var/obj/machinery/door/airlock/Airlock
while (!Airlock || Airlock.z != 1)
Airlock = pick(Doors)
Airlock.pulse(airlockIndexToWireColor[4])
for (var/x = 0; x < 2; x++)
var/Wire = 0
while(!Wire || Wire == 4)
Wire = rand(1, 9)
Airlock.pulse(airlockIndexToWireColor[Wire])
Airlock.update_icon()
Doors -= Airlock
@@ -1,10 +0,0 @@
/datum/event/gravitationalanomaly
Announce()
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
world << sound('granomalies.ogg')
var/turf/T = pick(blobstart)
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
spawn(rand(50, 300))
del(bh)
@@ -1,5 +0,0 @@
/datum/event/immovablerod
Announce()
immovablerod()
-11
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@@ -1,11 +0,0 @@
/datum/event/meteorstorm
Announce()
command_alert("The station is now in a meteor shower", "Meteor Alert")
Tick()
if (prob(20))
meteor_wave()
Die()
command_alert("The station has cleared the meteor shower", "Meteor Alert")
@@ -1,16 +0,0 @@
/datum/event/power_offline
Announce()
for(var/obj/machinery/power/apc/a in world)
if(!a.crit && a.z == 1)
if(istype(a.area, /area/ai_monitored/storage/eva) || istype(a.area, /area/engine)\
|| istype(a.area, /area/toxins/xenobiology) || istype(a.area, /area/turret_protected/ai))
continue
a.eventoff = 1
a.update()
Die()
command_alert("The station has finished an automated power system grid check, thank you.", "Maintenance alert")
for(var/obj/machinery/power/apc/a in world)
if(!a.crit)
a.eventoff = 0
a.update()
-30
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@@ -1,30 +0,0 @@
/datum/event/prisonbreak
Announce()
for (var/obj/machinery/power/apc/temp_apc in world)
if(istype(get_area(temp_apc), /area/security/prison))
temp_apc.overload_lighting()
if(istype(get_area(temp_apc), /area/security/brig))
temp_apc.overload_lighting()
// for (var/obj/machinery/computer/prison_shuttle/temp_shuttle in world)
// temp_shuttle.prison_break()
for (var/obj/structure/closet/secure_closet/brig/temp_closet in world)
if(istype(get_area(temp_closet), /area/security/prison))
temp_closet.locked = 0
temp_closet.icon_state = temp_closet.icon_closed
for (var/obj/machinery/door/airlock/security/temp_airlock in world)
if(istype(get_area(temp_airlock), /area/security/prison))
temp_airlock.prison_open()
if(istype(get_area(temp_airlock), /area/security/brig))
temp_airlock.prison_open()
for (var/obj/machinery/door/airlock/glass/glass_security/temp_glassairlock in world)
if(istype(get_area(temp_glassairlock), /area/security/prison))
temp_glassairlock.prison_open()
if(istype(get_area(temp_glassairlock), /area/security/brig))
temp_glassairlock.prison_open()
for (var/obj/machinery/door_timer/temp_timer in world)
if(istype(get_area(temp_timer), /area/security/brig))
temp_timer.releasetime = 1
sleep(150)
command_alert("Glitch in imprisonment subroutines detected on [station_name()]. Recommend station AI involvement.", "Security Alert")
@@ -1,27 +0,0 @@
/datum/event/radiation
var/current_iteration = 0
// 50 - 20 (grace period) seconds lifetime
Lifetime = 50
Announce()
command_alert("The station is now travelling through a radiation belt. Take shelter in the maintenance tunnels, or in the crew quarters!", "Medical Alert")
Tick()
current_iteration++
// start radiating after 20 seconds grace period
if(current_iteration > 20)
for(var/mob/living/carbon/L in world)
// check whether they're in a safe place
// if they are, do not radiate
var/turf/T = get_turf(L)
if(T && ( istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters) ))
continue
if (istype(L, /mob/living/carbon/monkey)) // So as to stop monkeys from dying in their pens
L.apply_effect(rand(3,4), IRRADIATE)
else
L.apply_effect(rand(4,10), IRRADIATE)
Die()
command_alert("The station has cleared the radiation belt", "Medical Alert")
-14
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@@ -1,14 +0,0 @@
/datum/event/spacecarp
Announce()
for(var/obj/effect/landmark/C in world)
if(C.name == "carpspawn")
if(prob(99))
new /mob/living/simple_animal/carp(C.loc)
else
new /mob/living/simple_animal/carp/elite(C.loc)
//sleep(100)
spawn(rand(3000, 6000)) //Delayed announcements to keep the crew on their toes.
command_alert("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
world << sound('commandreport.ogg')
-6
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@@ -1,6 +0,0 @@
/datum/event/spaceninja
Announce()
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
@@ -1,7 +0,0 @@
/datum/traitorinfo
var/starting_objective = ""
var/starting_player_count = 0
var/starting_occupation = ""
var/starting_name = ""
var/ckey = ""
var/list/spawnlist = list()