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Update snowcloud.dm (#15145)
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@@ -134,6 +134,7 @@
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if(!. && isliving(target))
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var/mob/living/M = target
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M.adjustStaminaLoss(stamina_damage)
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playsound(target, 'sound/weapons/tap.ogg', 50, TRUE)
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qdel(src)
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/obj/item/snowball/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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