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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -70,7 +70,7 @@
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return 1
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/machinery/atmospherics/binary/circulator/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wrench))
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anchored = !anchored
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user << "\blue You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor."
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