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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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+2
-2
@@ -4,7 +4,7 @@
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anchored = 1
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density = 1
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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return attack_hand(user)
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attack_hand(mob/user as mob)
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@@ -19,7 +19,7 @@
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anchored = 1
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density = 0
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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return attack_hand(user)
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