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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -48,7 +48,7 @@ obj/structure/sign/poster/New(var/serial)
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icon_state = design.icon_state // poster[serial_number]
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..()
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obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wirecutters))
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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if(ruined)
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@@ -89,7 +89,7 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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del(src)
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//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
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//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby(, params)
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/turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user)
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if(!istype(src,/turf/simulated/wall))
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