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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -1086,7 +1086,7 @@ steam.start() -- spawns the effect
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return
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attackby(var/obj/item/I, var/mob/user)
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attackby(var/obj/item/I, var/mob/user, params)
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if (istype(I, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = I
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