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Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -14,7 +14,7 @@
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src.pixel_x = rand(-6, 6)
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return
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/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if (health < 1)
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return
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if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
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