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synced 2026-08-22 19:47:22 +01:00
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
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@@ -251,7 +251,7 @@ var/list/world_uplinks = list()
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return 0
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//Refund proc for the borg teleporter (later I'll make a general refund proc if there is demand for it)
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/obj/item/device/radio/headset/syndicate/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/radio/headset/syndicate/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/antag_spawner/borg_tele))
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var/obj/item/weapon/antag_spawner/borg_tele/S = W
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if(!S.used && !S.checking)
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@@ -261,7 +261,7 @@ var/list/world_uplinks = list()
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else
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user << "<span class='notice'>This teleporter is already used, or is currently being used.</span>"
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/obj/item/device/radio/uplink/attackby(obj/item/weapon/W as obj, mob/user as mob)
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/obj/item/device/radio/uplink/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/antag_spawner/borg_tele))
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var/obj/item/weapon/antag_spawner/borg_tele/S = W
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if(!S.used && !S.checking)
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